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game.js
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let boxes = document.querySelectorAll(".box");
let newBtn=document.querySelector("#newGame");
let resetBtn=document.querySelector("#resetGame");
let msgContainer=document.querySelector(".msg-container")
let msg = document.querySelector("#msg");
let turn0 = true;
const winPatterns=[
[0,1,2],
[3,4,5],
[6,7,8],
[0,4,8],
[2,4,6],
[0,3,6],
[1,4,7],
[2,5,8]
]
const resetGame=()=>{
turn0=true;
enableBoxes();
msgContainer.classList.add("hide");
}
function showWinner(player){
msg.innerHTML=`Congratulations, Winner${player}`;
msgContainer.classList.remove("hide");
}
const disableBoxes=()=>{
for(let box of boxes){
box.disabled=true;
}
}
const enableBoxes=()=>{
for(let box of boxes){
box.disabled=false;
box.innerText=""
}
}
function checkWinner(){
for (let pattern of winPatterns){
let posValue1=boxes[pattern[0]].innerText;
let posValue2=boxes[pattern[1]].innerText;
let posValue3=boxes[pattern[2]].innerText;
if(posValue1!="" && posValue2!="" && posValue3!="" )
if(posValue1===posValue2 && posValue2==posValue3){
disableBoxes();
showWinner(posValue1);
}
}
}
let count=0;
boxes.forEach(box => {
box.addEventListener("click",()=>{
if(turn0){
box.innerText="0";
turn0=false
count+=1;
}
else{
box.innerText="X";
turn0=true;
count+=1;
}
box.disabled=true;
checkWinner();
})
});
newBtn.addEventListener("click",resetGame);
resetBtn.addEventListener("click",resetGame);