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Vector Addition and Subtraction: Graphical Methods |
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A vector is a quantity that has magnitude and direction. Displacement, velocity, acceleration, and force, for example, are all vectors. In one-dimensional, or straight-line, motion, the direction of a vector can be given simply by a plus or minus sign. In two dimensions (2-d), however, we specify the direction of a vector relative to some reference frame (i.e., coordinate system), using an arrow having length proportional to the vector’s magnitude and pointing in the direction of the vector.
Figure 2 shows such a graphical representation of a vector, using as
an example the total displacement for the person walking in a city considered
in Kinematics in Two Dimensions: An Introduction
. We shall use the notation that a boldface symbol, such as $$ \vb{D}
![On a graph a vector is shown. It is inclined at an angle theta equal to twenty nine point one degrees above the positive x axis. A protractor is shown to the right of the x axis to measure the angle. A ruler is also shown parallel to the vector to measure its length. The ruler shows that the length of the vector is ten point three units.](../resources/Figure_03_02_03.jpg "To describe the resultant vector for the person walking in a city considered in Figure 2 graphically, draw an arrow to represent the total displacement vector ( \vb{D} ) . Using a protractor, draw a line at an angle ( \theta ) relative to the east-west axis. The length ( \mag{D} ) of the arrow is proportional to the vector’s magnitude and is measured along the line with a ruler. In this example, the magnitude ( \mag{D} ) of the vector is 10.3 units, and the direction ( \theta ) is 29.1 degrees north of east. ") {: #Figure3 height="250"}
The head-to-tail method is a graphical way to add vectors, described in Figure 4 below and in the steps following. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow.
![In part a, a vector of magnitude of nine units and making an angle of theta is equal to zero degrees is drawn from the origin and along the positive direction of x axis. In part b a vector of magnitude of nine units and making an angle of theta is equal to zero degree is drawn from the origin and along the positive direction of x axis. Then a vertical arrow from the head of the horizontal arrow is drawn. In part c a vector D of magnitude ten point three is drawn from the tail of the horizontal vector at an angle theta is equal to twenty nine point one degrees from the positive direction of x axis. The head of the vector D meets the head of the vertical vector. A scale is shown parallel to the vector D to measure its length. Also a protractor is shown to measure the inclination of the vectorD.](../resources/Figure_03_02_04.jpg "Head-to-Tail Method: The head-to-tail method of graphically adding vectors is illustrated for the two displacements of the person walking in a city considered in Figure 2. (a) Draw a vector representing the displacement to the east. (b) Draw a vector representing the displacement to the north. The tail of this vector should originate from the head of the first, east-pointing vector. (c) Draw a line from the tail of the east-pointing vector to the head of the north-pointing vector to form the sum or resultant vector ( \vb{D} ) . The length of the arrow ( \mag{D} ) is proportional to the vector’s magnitude and is measured to be 10.3 units . Its direction, described as the angle with respect to the east (or horizontal axis) ( \theta ) is measured with a protractor to be 29.1 degrees .") {: #Figure4}
Step 1. Draw an arrow to represent the first vector (9 blocks to the east) using a ruler and protractor.
Step 2. Now draw an arrow to represent the second vector (5 blocks to the north). Place the tail of the second vector at the head of the first vector.
Step 3. If there are more than two vectors, continue this process for each vector to be added. Note that in our example, we have only two vectors, so we have finished placing arrows tip to tail.
Step 4. Draw an arrow from the tail of the first vector to the head of the last vector. This is the resultant, or the sum, of the other vectors.
Step 5. To get the magnitude of the resultant, measure its length with a ruler. (Note that in most calculations, we will use the Pythagorean theorem to determine this length.)
Step 6. To get the direction of the resultant, measure the angle it makes with the reference frame using a protractor. (Note that in most calculations, we will use trigonometric relationships to determine this angle.)
The graphical addition of vectors is limited in accuracy only by the precision with which the drawings can be made and the precision of the measuring tools. It is valid for any number of vectors.
Strategy
Represent each displacement vector graphically with an arrow, labeling the first
$$ \vb{A}
Solution
(1) Draw the three displacement vectors.
(2) Place the vectors head to tail retaining both their initial magnitude and direction.
(3) Draw the resultant vector, $$ \vb{R} $$.
(4) Use a ruler to measure the magnitude of $$ \vb{R}
In this case, the total displacement $$ \vb{R} $$ is seen to have a magnitude of 50.8 m and to lie in a direction $$ 5.5^\circ $$ south of east. By using its magnitude and direction, this vector can be expressed as $$ \mag{R}=50.8 \m $$ and $$ \theta =5.5^\circ $$ south of east.
Discussion
The head-to-tail graphical method of vector addition works for any number of vectors. It is also important to note that the resultant is independent of the order in which the vectors are added. Therefore, we could add the vectors in any order as illustrated in Figure 12 and we will still get the same solution.
Here, we see that when the same vectors are added in a different order, the result is the same. This characteristic is true in every case and is an important characteristic of vectors. Vector addition is commutative. Vectors can be added in any order.
Vector subtraction is a straightforward extension of vector addition. To define
subtraction (say we want to subtract $$ \vb{B} $$ from $$ \vb{A}
The subtraction of vector $$ \vb{B} $$ from vector $$ \vb{A} $$ is then
simply defined to be the addition of
This is analogous to the subtraction of scalars (where, for example, $$ 5 - 2 = 5 + \left( -2 \right) $$ ). Again, the result is independent of the order in which the subtraction is made. When vectors are subtracted graphically, the techniques outlined above are used, as the following example illustrates.
Strategy
We can represent the first leg of the trip with a vector $$ \vb{A}
We will perform vector addition to compare the location of the dock, $$ \vb{A} +
\vb{B}
Solution
(1) To determine the location at which the woman arrives by accident, draw vectors $$ \vb{A} $$ and $$ -\vb{B} $$.
(2) Place the vectors head to tail.
(3) Draw the resultant vector $$ \vb{R} $$.
(4) Use a ruler and protractor to measure the magnitude and direction of $$ \vb{R} $$.
In this case, $$ \mag{R}=23.0 \m $$ and $$ \theta =7.5^\circ $$ south of east.
(5) To determine the location of the dock, we repeat this method to add vectors
$$ \vb{A} $$ and $$ \vb{B}
In this case $$ \mag{R}= 52.9 \m $$ and $$ \theta =90.1^\circ $$ north of east. We can see that the woman will end up a significant distance from the dock if she travels in the opposite direction for the second leg of the trip.
Discussion
Because subtraction of a vector is the same as addition of a vector with the opposite direction, the graphical method of subtracting vectors works the same as for addition.
If we decided to walk three times as far on the first leg of the trip considered
in the preceding example, then we would walk $$ 3 \times 27.5 \m
If the scalar is negative, then multiplying a vector by it changes the vector’s magnitude and gives the new vector the opposite direction. For example, if you multiply by -2, the magnitude doubles but the direction changes. We can summarize these rules in the following way: When vector $$ \vb{A} $$ is multiplied by a scalar $$ c $$,
- the magnitude of the vector becomes the absolute value of $$ |c| |\vb{A}| $$,
- if $$ c $$ is positive, the direction of the vector does not change,
- if $$ c $$ is negative, the direction is reversed.
In our case, $$ c=3 $$ and $$ A=\mag{A}=27.5 \m $$. Vectors are multiplied by scalars in many situations. Note that division is the inverse of multiplication. For example, dividing by 2 is the same as multiplying by the value (1/2). The rules for multiplication of vectors by scalars are the same for division; simply treat the divisor as a scalar between 0 and 1.
In the examples above, we have been adding vectors to determine the resultant vector. In many cases, however, we will need to do the opposite. We will need to take a single vector and find what other vectors added together produce it. In most cases, this involves determining the perpendicular components of a single vector, for example the x- and y-components, or the north-south and east-west components.
For example, we may know that the total displacement of a person walking in a
city is 10.3 blocks in a direction
- The graphical method of adding vectors
$$ \vb{A} $$ and $$ \vb{B} $$ involves drawing vectors on a graph and adding
them using the head-to-tail method. The resultant vector $$ \vb{R} $$ is
defined such that $$ \vb{A}+\vb{B}=\vb{R}
$$. The magnitude and direction of $$ \vb{R} $$ are then determined with a ruler and protractor, respectively. - The graphical method of subtracting vector
$$ \vb{B} $$ from $$ \vb{A} $$ involves adding the opposite of vector $$
\vb{B}
$$, which is defined as $$ -\vb{B}$$. In this case, $$ \vb{A}-\vb{B}=\vb{A}+\left(-\vb{B}\right)=\vb{R}$$. Then, the head-to-tail method of addition is followed in the usual way to obtain the resultant vector $$ \vb{R} $$. - Addition of vectors is commutative such that $$ \vb{A}+\vb{B}=\vb{B}+\vb{A} $$.
- The head-to-tail method of adding vectors involves drawing the first vector on a graph and then placing the tail of each subsequent vector at the head of the previous vector. The resultant vector is then drawn from the tail of the first vector to the head of the final vector.
- If a vector $$ \vb{A} $$ is multiplied by a scalar quantity $$ c
$$, the magnitude of the product is given by $$ \mag{cA}$$. If $$ c $$ is positive, the direction of the product points in the same direction as $$ \vb{A}$$; if $$ c $$ is negative, the direction of the product points in the opposite direction as $$ \vb{A} $$.
Use graphical methods to solve these problems. You may assume data taken from graphs is accurate to three digits.
(b) $$ 379 \m
(b) $$ 26.6 \m
y-component 5.07 m/s
component (of a 2-d vector) : a piece of a vector that points in either the vertical or the horizontal direction; every 2-d vector can be expressed as a sum of two vertical and horizontal vector components
commutative : refers to the interchangeability of order in a function; vector addition is commutative because the order in which vectors are added together does not affect the final sum
direction (of a vector) : the orientation of a vector in space
head (of a vector) : the end point of a vector; the location of the tip of the vector’s arrowhead; also referred to as the “tip”
head-to-tail method : a method of adding vectors in which the tail of each vector is placed at the head of the previous vector
magnitude (of a vector) : the length or size of a vector; magnitude is a scalar quantity
resultant : the sum of two or more vectors
resultant vector : the vector sum of two or more vectors
scalar : a quantity with magnitude but no direction
tail : the start point of a vector; opposite to the head or tip of the arrow