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The game doesn't list integrated components #1009
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The current master also does not deal with special packages properly. My issue is that I bought a .milspec ship, and sold the milspec package. This should turn the ship into a .stock ship, right? I think listing integrated components is a good way to go. ie: when you first get a ship, the components in it is generated from a template, but then as soon as you save it, every component is in that save file, and as you modify your ship, the modifications go back into the save file. ie: never read the template again for the ship. |
It never did.
That's the plan.
I don't know. It depends on the design we settle on. In my view, buying a milspec ship comes with a bigger engine, beefier armor, etc. You couldn't downgrade that and you couldn't buy or sell a package that turns one into the other. But that's my view of things. Really, I'm not a fan of variants at all. The game has too many ships as it is and adding variants doesn't really do anything to improve it. Also, having a milspec variant of a military vessel sounds silly.
It's the only way to go if you want to see the damage to these components and repair it. Right now, you can have a nearly dead capital ship and repair everything there with the standard repair and refuel for 4500 credits.
This will be the case when we merge #1005 . |
Using variants makes the game more interesting, because you never really know if the next ship you meet is completely standard, or will be a little more difficult to take down. Saying that, I think the implementation of it is wrong. This is my opinion only, but ship types should be unique. The variation should come from the components installed in them. Variants of a popular ship could still exist, but then they need to be shaped and painted slightly differently. |
I completely agree. |
This was OK before, as the engine treated the unit as a single struct and worked on it. Now, we need to list these missing components.
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