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Overdrive missing Upgrade_Type field #55
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This appears to have been fixed by vegastrike/Assets-Production@64d39e5. I'm not sure what's going on here. |
As requested, I'm replying to : "The problem with overdrives not working after upgrades adds a bit to the problem (since you can't afterburn into docking range) but I see there's a patch in testing to fix that problem. I opened an issue for it after discovering it myself and then discovered I fixed it a month back. Can you reply on #55 with information about your game? What branches are you on and what ship are you flying." I refreshed my build of both master and assets as of 30 minutes ago, and I'm flying a Progeny. Just to make sure my report is correct, I tried launching, set my speed to maximum and then triggered my overdrive. Instead of not working, my speed actually dropped from 340 to 189 and then returned to 340 when I released the overdrive key. I don't know if the same problem as previously reported, or a different problem. BTW, I have an Overdrive III. |
Please save the game and upload the ship file with the upgrade. It should be: |
Here you go... (hope this works) |
Also have a Dostoevsky in my hangar if you're interested... |
It's a different bug. Base afterburner is 340. 340 / 1.8 = 189 |
I'm assuming that should be 340 * 1.8 = 612? Should I report that bug? Assets or Engine? |
BTW, in the repository, there's an Assets-Production and an Assets-Master. I've always used Assets-Production for testing. Which should I be using, and what's the difference between the two? |
Yes.
This issue is the bug. You don't need to open a new one.
Asset-Master contains the high resolution pictures and other source material. Asset-Production is used to run the game. You open issues in master and play the game with production. |
All overdrive upgrades are missing the Upgrade_Type field.
Without "Upgrade_Type": "Afterburner_Upgrade", the upgrade isn't applied.
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