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When I generate meshes from the pose in the pkl file,the entire person is upside down.The overall y and z axes are reversed. How can I handle the pose to make it normal? I need to retain the pose for some reasons.
thank you.
The text was updated successfully, but these errors were encountered:
Thanks!I already know this code. I hope to rotate the pose instead of the final obj. This is very difficult for me, because it seems to involve Euler angles
When I generate meshes from the pose in the pkl file,the entire person is upside down.The overall y and z axes are reversed. How can I handle the pose to make it normal? I need to retain the pose for some reasons.
thank you.
The text was updated successfully, but these errors were encountered: