From 7.2.0
version, Easy Effects introduces the new system of Community
Presets which is an easy way for users to try and use presets made by the
community.
The Presets menu popover of the graphical application shows an additional tab where community presets are listed. The difference with Local Presets is that community ones are intended to be easily installed since not all users were able to find presets on the internet, which were practically reported in one of the subpage of the Github project (that linked other repositories where the user should manually download them on the local storage). Now it should be easier to discover them making a search on Flatpak or the repository or your favorite distribution.
Instead the Local Presets list is intended to save self-made presets and/or a selected choice of presets imported by the community list. Importing presets locally is essential when the user wants to autoload and associate them to a specific device. Indeed, Community Presets cannot be autoloaded.
In order to list the Community Presets, the user should install one or more packages made and maintained by other Easy Effects users. The packages can be shipped by Linux distributions in their specific repositories or by extensions available on Flatpak.
The followings are the guidelines that packagers should respect in order to make their presets available inside Easy Effects.
- The package should contain an
easyeffects
directory installed under one of the paths listed in the$XDG_DATA_DIRS
environment variable. - The
easyeffects
directory above mentioned may contain the following subfolders: -
output
: for presets files (with.json
extension) applied to output devices (showed only in the popover of the Output window).
-
input
: for presets files (with.json
extension) applied to input devices (showed only in the popover of the Input window).
-
irs
: for impulse response files (with.irs
extension) used by the Convolver effect.
-
rnnoise
: for model files (with.rnnn
extension) used by the Noise Reduction effect.
- The folders above mentioned should contain a subdirectory with the name associated to the installed package. In example:
-
XDG_DATA_DIR/easyeffects/output/package-name
- The name of the package should be something descriptive e.g.
easyeffects-presets-LoudnessEqualizer
. If your package contains a group of presets without a particular "theme", naming a packageeasyeffects-USERNAME-presets
is reasonable.
Flatpak extension packages do not use $XDG_DATA_DIRS
, and instead place and search for files under a different directory (detailed in examples below). Besides this detail, flatpak and distribution packages should behave the same in regard to community presets.
In order to package a flatpak on flathub you do the following general steps:
- Create AppStream metainfo file (should be stored in your preset repository as it is not flatpak-specific).
- Create flatpak json file
- Submit to flathub, described following flathub's guide.
- Decide on a name. It should be e.g.
io.github.wwmm.easyeffects.Presets.PRESET_PACKAGE_NAME
. The name must be consistent across the files used for flatpak otherwise the package will not build/work properly.
Note
flatpak uses io.github.wwmm.easyeffects.Presets
as the extension point name (which preset packages must use), while com.github.wwmm.easyeffects
is the name of the easyeffects package itself. This is necessary since com.github.*
is only allowed for backwards compatibility reasons on flathub, and newer packages must use io.github.*
.
-
Clone the flathub repo following flathub's guide.
-
Create the AppStream metainfo file, which should go in your preset repository, not the flathub repository. Name it
io.github.wwmm.easyeffects.Presets.PRESET_PACKAGE_NAME.metainfo.xml
. ReplacePRESET_PACKAGE_NAME
,PRESET_PACKAGE_NAME_PRETTY
,DEVELOPER_NAME_ID
,DEVELOPER_NAME
,REPO_URL
. You may add more information to this file (which may help improve visibility of the package on flathub/software stores) as described in the appstream docs.
<?xml version="1.0" encoding="UTF-8"?>
<component type="addon">
<id>io.github.wwmm.easyeffects.Presets.PRESET_PACKAGE_NAME</id>
<extends>com.github.wwmm.easyeffects</extends>
<name>PRESET_PACKAGE_NAME_PRETTY Easy Effects Presets</name>
<developer id="DEVELOPER_NAME_ID">
<name>DEVELOPER_NAME</name>
</developer>
<summary>Some helpful and brief summary which gives crucial information</summary>
<url type="homepage">REPO_URL</url>
<url type="vcs-browser">REPO_URL</url>
<url type="help">REPO_URL</url>
<metadata_license>CC0-1.0</metadata_license>
<project_license>MIT</project_license>
</component>
- Create the flatpak manifest file named
io.github.wwmm.easyeffects.Presets.PRESET_PACKAGE_NAME.json
, this should go in your flathub repository. ReplacePRESET_PACKAGE_NAME
,PRESET_FILE_NAME
,REPO_NAME
(e.g.wwmm/easyeffects
is the name forgithub.com/wwmm/easyeffects
). You can add moreinstall
commands inbuild-commands
if you want to install multiple presets. Make sure you carefully install to the correct directory for each type of preset, with the options ofinput
,output
,irs
, andrnnoise
. If the preset repo is not on github remove or replace thex-checker-data
section.
{
"id": "io.github.wwmm.easyeffects.Presets.PRESET_PACKAGE_NAME",
"runtime": "com.github.wwmm.easyeffects",
"sdk": "org.freedesktop.Sdk//23.08",
"branch": "stable",
"runtime-version": "stable",
"build-extension": true,
"separate-locales": false,
"modules": [
{
"name": "presets",
"buildsystem": "simple",
"build-commands": [
"install -Dm644 io.github.wwmm.easyeffects.Presets.PRESET_PACKAGE_NAME.metainfo.xml -t ${FLATPAK_DEST}/share/metainfo",
"install -Dm644 PRESET_FILE_NAME.json -t ${FLATPAK_DEST}/input/PRESET_PACKAGE_NAME",
"install -Dm644 PRESET_FILE_NAME.json -t ${FLATPAK_DEST}/output/PRESET_PACKAGE_NAME",
"install -Dm644 PRESET_FILE_NAME.json -t ${FLATPAK_DEST}/irs/PRESET_PACKAGE_NAME",
"install -Dm644 PRESET_FILE_NAME.json -t ${FLATPAK_DEST}/rnnoise/PRESET_PACKAGE_NAME"
],
"sources": [
{
"type": "git",
"url": "REPO_NAME",
"commit": "LATEST_COMMIT",
"x-checker-data": {
"type": "json",
"url": "https://api.github.com/repos/REPO_NAME/commits",
"commit-query": "first( .[].sha )",
"version-query": "first( .[].sha )",
"timestamp-query": "first( .[].commit.committer.date )"
}
}
]
}
]
}
- It is also necessary to add the following file called
flathub.json
in the flathub repo. The skip icons check is stricly necessary, since unlike a normal app we are not providing icons. We also recommended enabled a bot to automatically merge PRs with updates from the upstream repo. Given these are only preset files, this should not be a very risky thing to do and avoids manual maintenance hassle.
{
"skip-icons-check": true,
"automerge-flathubbot-prs": true
}
- Now you can submit this to flathub via a PR, following flathub's instructions.
The package name should be unique to avoid misunderstandings between different
packages. Therefore try to use a name which is exclusive to your package.
Easy Effects can still distinguish and list presets from packages having the
same name but installed in different XDG_DATA_DIR
.
Nevertheless this would confuse users seeing multiple presets with the same
package name in the menu list. For this reasons we recommend to try to use
unique package names.
So choose a name that you know it won't be used by other packagers, maybe
including your nickname.
In example:
XDG_DATA_DIR/easyeffects/output/wwmm-presets
XDG_DATA_DIR/easyeffects/output/Digitalone
XDG_DATA_DIR/easyeffects/output/vchernin
Basically Easy Effects scans every directory with the package name looking for:
- Files with the
.json
extention. -
- The packager should take care of the integrity of those
.json
files being text files that can be correctly parsed by the application in order to be loaded without errors.
- The packager should take care of the integrity of those
- The scan takes place only in the first and the second level of the directory with the package name. In other words, the presets files contained in the folder itself and its subfolder.
In example, the following presets are correctly loaded and listed:
XDG_DATA_DIR/easyeffects/output/wwmm-presets/generic-pop.json
XDG_DATA_DIR/easyeffects/output/wwmm-presets/generic-rock.json
XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/pop.json
XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/rock.json
XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-2/pop.json
XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-1/rock.json
Files with the wrong extention or presets placed more in depth are not shown. In example, the followings are ignored:
XDG_DATA_DIR/easyeffects/output/wwmm-presets/rock.txt
XDG_DATA_DIR/easyeffects/output/wwmm-presets/device-3/alternative/rock.json
The package may contain also impulse responses and models for presets with Convolver and Noise Reduction (RNNoise) effects.
They should be placed in the package structure following the same scheme reported above. In example:
XDG_DATA_DIR/easyeffects/irs/wwmm-presets/implues.irs
XDG_DATA_DIR/easyeffects/rnnoise/wwmm-presets/model.rnnn
From version 7.2.0
the mechanism to detect those files has been changed.
If you are going to ship a preset containing Convolver and/or RNNoise
with specific associated files, make sure to include those files inside the
package. But, more importantly, make sure to build/save the preset with a
version >=7.2.0
.
More in detail, Easy Effects presets does not save the path anymore, but only
the name of the additional files (without extension). When a preset is loaded,
the application searches the specified file, first in the local directory,
then in XDG_DATA_DIR/easyeffects
.
Therefore it's recommended to use a unique name for additional files. If you
ship model.irs
inside your package and the user has a different impulse
response with the same filename locally, they will listen something different
when trying you preset.