diff --git a/NEW_RELEASE_NOTES.md b/NEW_RELEASE_NOTES.md index cc650b5623b7..8febb63daeda 100644 --- a/NEW_RELEASE_NOTES.md +++ b/NEW_RELEASE_NOTES.md @@ -8,4 +8,5 @@ appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md). ## Release notes for next branch cut - filagui: Fix regression which broke WebGL +- Add `getEyeIndex` vertex API - ios: Remove bitcode from iOS builds diff --git a/docs/Filament.html b/docs/Filament.html index 1b316e293f4a..c3608ee63311 100644 --- a/docs/Filament.html +++ b/docs/Filament.html @@ -476,7 +476,7 @@
-For the specular term, \(f_m\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration: +For the specular term, \(f_r\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
@@ -857,7 +857,7 @@ // perceptually linear roughness to roughness (see parameterization) float roughness = perceptualRoughness * perceptualRoughness; - float D = D_GGX(NoH, a); + float D = D_GGX(NoH, roughness); vec3 F = F_Schlick(LoH, f0); float V = V_SmithGGXCorrelated(NoV, NoL, roughness); diff --git a/docs/Materials.html b/docs/Materials.html index 019b407c1bac..1a0ea246db4b 100644 --- a/docs/Materials.html +++ b/docs/Materials.html @@ -2,7 +2,7 @@ -