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View3DRender.h
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//////////////////////////////////////////////////////////////////////
// Calques 3D - a 3D Dynamic Geometry Learning Environment
// Copyright (c) 1997-2007 Nicolas Van Labeke
//////////////////////////////////////////////////////////////////////
// This file is part of Calques 3D.
//
// Calques 3D is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Calques 3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Calques 3D; if not, write to The Free Software Foundation, Inc.,
// 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//////////////////////////////////////////////////////////////////////
/// @file View3DRender.h
/// Interface of the CView3DRender class.
///
/// $Date: 2007-11-11 11:10:32+00 $
/// $Revision: 1.12 $
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_VIEW3DRENDER_H__B2DB87D7_9EE1_4190_96A2_D923EB8198F0__INCLUDED_)
#define AFX_VIEW3DRENDER_H__B2DB87D7_9EE1_4190_96A2_D923EB8198F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "OGLTools\GLEnabledView.h"
#include "OGLTools/BallController.h"
class CRenderPropDlg;
#define NBVIEWPARAMS 12
/////////////////////////////////////////////////////////////////////////////
/// Display the construction in real 3D, using OpenGL.
///
/////////////////////////////////////////////////////////////////////////////
class CView3DRender : public CGLEnabledView
{
DECLARE_DYNCREATE(CView3DRender)
protected:
CView3DRender(); // protected constructor used by dynamic creation
// Attributes
public:
CRenderPropDlg* m_pDlg; ///< The dialog for modifying the view's attributes
CBallController m_wndTrackball; ///< The trackball widget associated with the view
private:
CPoint m_ptOldLoc; ///< Store the position of any mouse click
int m_LightParam[NBVIEWPARAMS]; ///< The properties of the rendering view
int m_nVolMode; ///< Mode for rendering volumes
// Operations
public:
CCalques3DDoc* GetDocument();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CView3DRender)
public:
virtual void OnInitialUpdate();
//}}AFX_VIRTUAL
// Implementation
public:
void OnCreateGL();
void OnDrawGL();
void GetLightParams(int *pPos); // Get lighting parameters
void SetLightParam (short lp, int nPos); // Set lighting parameters
void SetLight();
void OnMouse3D(UINT);
protected:
virtual ~CView3DRender();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
void ProcessSelection(int xPos, int yPos);
void ProcessObject(GLuint *pSelectBuff);
void OnSizeGL(int cx, int cy);
//{{AFX_MSG(CView3DRender)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnShowProperty();
afx_msg void OnUpdateProperty(CCmdUI* pCmdUI);
afx_msg void OnChangeVolumeMode(UINT);
afx_msg void OnUpdateVolumeMode(CCmdUI* pCmdUI);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in Calques3DView.cpp
inline CCalques3DDoc* CView3DRender::GetDocument()
{ return (CCalques3DDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
/// Dialog for the OpenGL rendering attributes.
///
/////////////////////////////////////////////////////////////////////////////
class CRenderPropDlg : public CDialog
{
public:
CView3DRender *m_pView;
int m_Pos[NBVIEWPARAMS];
CRenderPropDlg(CView3DRender* p);
int GetSliderNum(HWND hwnd, UINT& nID);
//{{AFX_DATA(CRenderPropDlg)
enum { IDD = IDD_RENDERER_PROP };
//}}AFX_DATA
//{{AFX_VIRTUAL(CRenderPropDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX);
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CRenderPropDlg)
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnClose();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIEW3DRENDER_H__B2DB87D7_9EE1_4190_96A2_D923EB8198F0__INCLUDED_)