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Hi! I'm doing a little project in which I need to spawn some armor stands equipped with some blocks in the head position.
After some testing I found that I can achieve that sending the client bound packet SetEquipment, however I could not find a way to send such packet using the current API.
Does anybody know if there is already a nice way to send the SetEquiment packet?
If there isn't already a good way to send such packet, I was thinking about adding the method ``set_equipmentto theMcEntity` struct. What do you think?
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Hi! I'm doing a little project in which I need to spawn some armor stands equipped with some blocks in the head position.
After some testing I found that I can achieve that sending the client bound packet
SetEquipment
, however I could not find a way to send such packet using the current API.Does anybody know if there is already a nice way to send the
SetEquiment
packet?If there isn't already a good way to send such packet, I was thinking about adding the method ``set_equipment
to the
McEntity` struct. What do you think?The text was updated successfully, but these errors were encountered: