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util.lua
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util.lua
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require 'hdf5'
rapidjson = require 'rapidjson'
function hdf5_save(path, obj)
local h = hdf5.open(path, 'w')
local function r(prefix, o)
for k, v in pairs(o) do
local p = prefix..'/'..k
if torch.isTypeOf(v, torch.CudaTensor) then
h:write(p, v:float())
elseif torch.isTensor(v) then
h:write(p, v)
elseif type(v) == 'number' then
h:write(p, torch.DoubleTensor(1):fill(v))
elseif type(v) == 'string' then
h:write(p, torch.CharTensor(torch.CharStorage():string(v)))
elseif type(v) == 'boolean' then
h:write(p, torch.IntTensor(1):fill(v and 1 or 0))
else
r(p, v)
end
end
end
r('', obj)
h:close()
end
function hdf5_load(path, fields)
local res = {}
local h = hdf5.open(path, 'r')
if fields then
local returnValue = false
if type(fields) ~= 'table' then
returnValue = true
fields = {fields}
end
for _, f in ipairs(fields) do
if not pcall(function() res[f] = h:read('/'..f):all() end) then
res[f] = nil
end
end
if returnValue then
res = res[fields[1]]
end
else
res = h:all()
end
h:close()
local function dfs(obj)
for k, v in pairs(obj) do
if tonumber(k) ~= nil then
obj[k] = nil
k = tonumber(k)
obj[k] = v
end
if torch.isTypeOf(v, torch.CharTensor) or torch.isTypeOf(v, torch.ByteTensor) then
obj[k] = v:storage():string()
elseif torch.isTypeOf(v, torch.DoubleTensor) and v:nElement() == 1 then
obj[k] = v:squeeze()
elseif torch.isTypeOf(v, torch.IntTensor) and v:nElement() == 1 and (v:squeeze() == 0 or v:squeeze() == 1) then
obj[k] = v:squeeze() == 1 and true or false
elseif type(v) == 'table' then
dfs(v)
end
end
end
if type(res) == 'table' then
dfs(res)
end
return res
end
json_load = rapidjson.load
json_save = function(path, obj) rapidjson.dump(obj, path, {pretty = true, sort_keys = true}) end
function area_1(box)
return (box[3] - box[1] + 1) * (box[4] - box[2] + 1)
end
function overlap(box1, box2)
if torch.isTensor(box2) and box2:dim() == 2 then
local res = box2.new(box2:size(1))
for i = 1, res:nElement() do
res[i] = overlap(box1, box2[i])
end
return res
end
local a1 = area_1(box1)
local a2 = area_1(box2)
local xx1 = math.max(box1[1], box2[1])
local yy1 = math.max(box1[2], box2[2])
local xx2 = math.min(box1[3], box2[3])
local yy2 = math.min(box1[4], box2[4])
local w = math.max(0.0, xx2 - xx1 + 1)
local h = math.max(0.0, yy2 - yy1 + 1)
local inter = w * h
local ovr = inter / (a1 + a2 - inter)
return ovr
end
function localizeMaxBox3d(scores, rois)
if torch.isTensor(scores) and torch.isTensor(rois) then
assert(scores:dim() == 3) -- numSamples x numClasses x numRois
assert(rois:dim() == 3) -- numSamples x numRois x 4
return rois:gather(2, ({scores:max(3)})[2]:expand(scores:size(1), scores:size(2), rois:size(3)))
else
assert(#scores == #rois)
local res = torch.FloatTensor(#scores, scores[1]:size(1), 4)
for exampleIdx = 1, res:size(1) do
res[exampleIdx]:copy(rois[exampleIdx]:gather(1, ({scores[exampleIdx]:max(2)})[2]:expand(scores[exampleIdx]:size(1), rois[exampleIdx]:size(rois[exampleIdx]:dim()))))
end
return res
end
end
function corloc(dataset_subset, localizedBoxes, classLabelInd)
return mIOU(dataset_subset, localizedBoxes, 0.5, classLabelInd)
end
function mIOU(dataset_subset, localizedBoxes, corlocThreshold, classLabelInd)
if type(localizedBoxes) == 'table' then
localizedBoxes = localizeMaxBox3d(unpack(localizedBoxes))
end
assert(localizedBoxes:dim() == 3 and localizedBoxes:size(3) == 4)
local beg_classLabelInd = classLabelInd == nil and 1 or classLabelInd
local end_classLabelInd = classLabelInd == nil and localizedBoxes:size(2) or classLabelInd
local mIOUs = {}
for classLabelInd = beg_classLabelInd, end_classLabelInd do
local overlaps = {}
for exampleIdx = 1, localizedBoxes:size(1) do
local gtBoxes_ = dataset_subset:getGroundTruthBoxes(exampleIdx)
local gtInds = gtBoxes_:select(2, 1):eq(classLabelInd):nonzero()
if gtInds:nElement() > 0 then
local gtBoxes = gtBoxes_:index(1, gtInds:squeeze(2)):narrow(2, 2, 4)
local localizedBox = localizedBoxes[exampleIdx][classLabelInd]
local maxOverlap = 0
for i = 1, gtBoxes:size(1) do
local o = overlap(gtBoxes[i], localizedBox)
if corlocThreshold then
o = o > corlocThreshold and 1 or 0
end
maxOverlap = math.max(maxOverlap, o)
end
table.insert(overlaps, maxOverlap)
end
end
table.insert(mIOUs, torch.FloatTensor(#overlaps == 0 and {0.0} or overlaps):mean())
end
return torch.FloatTensor(mIOUs):mean()
end
function nms_mask(boxes, scores, overlap_threshold, score_threshold)
local function nmsEx(boxes, scores, mask)
--https://raw.githubusercontent.com/fmassa/object-detection.torch/master/nms.lua
local xx1, yy1, xx2, yy2, w, h, area = boxes.new(), boxes.new(), boxes.new(), boxes.new(), boxes.new(), boxes.new(), boxes.new()
local pick = torch.LongTensor()
for classLabelInd = 1, scores:size(1) do
local x1, y1, x2, y2 = boxes:select(2, 1), boxes:select(2, 2), boxes:select(2, 3), boxes:select(2, 4)
area:cmul(x2 - x1 + 1, y2 - y1 + 1)
pick:resize(area:size()):zero()
local _, I = scores[classLabelInd]:sort(1)
local overTh = scores[classLabelInd]:index(1, I):ge(score_threshold)
if overTh:any() then
I = I[overTh]
else
I:resize(0)
end
local count = 1
while I:numel() > 0 do
local last = I:size(1)
local i = I[last]
pick[count] = i
count = count + 1
if last == 1 then
break
end
I = I[{{1, last-1}}]
xx1:index(x1, 1, I)
yy1:index(y1, 1, I)
xx2:index(x2, 1, I)
yy2:index(y2, 1, I)
xx1:cmax(x1[i])
yy1:cmax(y1[i])
xx2:cmin(x2[i])
yy2:cmin(y2[i])
w:add(xx2, -1, xx1):add(1):cmax(0)
h:add(yy2, -1, yy1):add(1):cmax(0)
local intersection = w:cmul(h)
local IoU = h
xx1:index(area, 1, I)
IoU:cdiv(intersection, xx1 + area[i] - intersection)
I = I[IoU:le(overlap_threshold)]
end
if count >= 2 then
mask[classLabelInd]:scatter(1, pick[{{1, count-1}}], 1)
end
end
end
local mask = {}
local threads = require 'threads'
threads.Threads.serialization('threads.sharedserialize')
local jobQueue = threads.Threads(16)
for exampleIdx = 1, #scores do
mask[exampleIdx] = torch.ByteTensor(scores[exampleIdx]:size()):zero()
jobQueue:addjob(nmsEx, function() end, boxes[exampleIdx], scores[exampleIdx], mask[exampleIdx])
end
jobQueue:synchronize()
return mask
end