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Copyright © 2018-2023 LunarG, Inc.

GFXReconstruct API Capture and Replay - Android

This document describes the GFXReconstruct software for capturing and replaying Vulkan API calls on Android devices.

If you are looking for capturing/replaying on a different platform, please refer to one of these other documents:

Index

  1. Capturing API Calls
    1. Before Use
    2. Enabling the Capture Layer
    3. Capture Options
    4. Capture Files
    5. Capture Limitations
    6. Troubleshooting Capturing of Applications
  2. Replaying API Calls
    1. Launch Script
    2. Install APK Command
    3. Replay Command
    4. Touch Controls
    5. Key Controls
    6. Limitations of Replay On Android
    7. Troubleshooting Replay of Applications
    8. Dumping resources
  3. Android Detailed Examples

Behavior on Android

The purpose of this section is to describe some of the software changes made to the GFXReconstruct software to add Android support. This section will not provide a comprehensive list of changes, but will instead highlight some of the primary adjustments required to adapt the GFXReconstruct software to the Android ecosystem.

Android Writable Locations

The contents of the traces should be written to external storage on the Android device. The final "external storage" result varies based on Android version but some locations that can be tried are:

  • /sdcard/Download
  • /storage/emulated/0/Download
  • /sdcard/Android/data/${Application Full Name}
  • /sdcard
  • /mnt/shell/emulated/0

Where ${Application Full Name} is the full name of the application, such as com.khronos.vulkand_samples.

Some devices won't allow access to those folders for certain applications. In those cases, the following folders can be used, but will require adb root access to retrieve the files:

  • /data/data/${Application Full Name}/
  • /data/user/0/${Application Full Name}/

NOTE: These directories may not be visible to other applications (including gfxrecon-replay, adb pull), so any capture files will need to be copied to a readable location with adb shell before they can be replayed.

Capturing API Calls

The GFXReconstruct capture layer is a Vulkan layer that intercepts Vulkan API calls made by the capture target application and logs them to a GFXReconstruct capture file.

Note

This document uses ${Package Name} as a placeholder for the full package name of a capture target application, such as com.khronos.vulkan_samples.

Before Use

Android Writable Locations

The GFXReconstruct layer, and therefore the capture target application, must have access to the path provided by the debug.gfxrecon.capture_file property. This is typically a location within external storage. The best external storage path varies based on application and Android version, but some recommended locations include:

  • /sdcard/Android/data/${Package Name} (should not require additional permissions)
  • /sdcard/Download
  • /sdcard

External locations outside of the app-specific directory (first list item) require that the target capture application have additional storage permissions as described in the Android Data Storage documentation.

If external storage cannot be used, internal storage may be used instead. While these locations require no additional permissions, they may require adb root access to retrieve the resulting capture files and/or copy them to a location that the replay tool can read.

  • /data/data/${Package Name}/
  • /data/user/0/${Package Name}/

Warning

Failure to provide a suitable location for the capture file will cause the layer to return VK_ERROR_INITIALIZATION_FAILED from its vkCreateInstance function and produce the following error in logcat:

E gfxrecon: fopen(/sdcard/gfxrecon_capture.gfxr, wb) failed (errno = 1)
F gfxrecon: Failed to initialize CaptureManager

Understanding GFXReconstruct Layer Memory Capture

The Vulkan API allows Vulkan memory objects to be mapped by an application for direct modification. To successfully capture an application, the GFXReconstruct layer must be able to detect if the application modifies the mapped memory in order to dump the changes in the capture file so that they can be re-applied while replaying. To achieve this GFXR utilizes four different modes:

1. assisted

This mode expects the application to call vkFlushMappedMemoryRanges after memory is modified; the memory ranges specified to the vkFlushMappedMemoryRanges call will be written to the capture file during the call.

2. unassisted

This mode writes the full content of mapped memory to the capture file on calls to vkUnmapMemory and vkQueueSubmit. It is very inefficient for performance and it will bloat capture file sizes. May be unusable with real-world applications that map large amounts of memory.

3. page_guard

page_guard tracks modifications to individual memory pages, which are written to the capture file on calls to vkFlushMappedMemoryRanges, vkUnmapMemory, and vkQueueSubmit. This method requires allocating shadow memory for all mapped memory. The way the changes are being tracked varies depending on the operating system.

  • On Windows Vectored Exception Handling mechanism is used on the shadow memories that correspond to the mapped device memory regions.
  • On Linux and Android the shadow memory regions are similarly trapped by changing its access protection to PROT_NONE. Every access from the application will generate a SIGSEGV which is handled by the appropriate signal handler installed by the page guard manager.

Because a shadow memory is allocated and returned to the application instead of the actual mapped memory returned by the driver, both reads and writes need to be tracked.

  • Writes need to be dumped to the capture file.
  • Reads must trigger a memory copy from the actual mapped memory into the shadow memory so that the application will read the correct/updated data each time.

page_guard is the most efficient, both performance and capture file size wise, mechanism. However, as described in Conflicts With Crash Detection Libraries, it has some limitation when capturing applications that install their own signal handler for handling the SIGSEGV signal. This limitation exists only on Linux and Android applications. To work around this limitation there is the userfaultfd mechanism.

4. userfaultfd

This mode utilizes the userfaultfd mechanism provided by the Linux kernel which allows user space applications to detect and handle page faults. Under the hood userfaultfd is the same mechanism as page_guard but instead of trapping the shadow memory regions with the PROT_NONE + SIGSEGV trick, it registers those memory regions for tracking to the userfaultfd mechanism.

Shadow memory regions are registered using the UFFDIO_REGISTER_MODE_WP | UFFDIO_REGISTER_MODE_MISSING flags with the userfaultfd mechanism and a handler thread is started and polls for faults to trigger. The combination of those flags will trigger a fault in two cases:

  • When an unallocated page is accessed with either a write or a read.
  • When a page is written.

This imposes a limitation: When the shadow memory is freshly allocated all pages will be unallocated, making tracking both reads and writes simple as both will trigger a fault. However, after the first time the accesses are tracked and dumped to the capture file, the reads cannot be tracked any longer as the pages will be already allocated and won't trigger a fault. To workaround this each time the memory is examined, the dirty regions are being "reset". This involves unregistering those subregions from userfaultfd, requesting new pages from the OS to be provided at the same virtual addresses and then the subregions are registered again for tracking. This has a performance penalty as in this case both reads and writes need to be copied from the actual mapped memory into the shadow memory when detected, while the page_guard method requires this only for reads.

Also there is another limitation. The way the new pages are requested each time and the regions are unregistered and registered again, makes this mechanism prone to race conditions when there are multiple threads. If a thread is accessing a specific page within a region and at the same time that region is being reset, then the access is not trapped and undefined behavior occurs.

In order to work around this a list of the thread ids that access each region is kept. When that specific region is being reset a signal is sent to each thread which will force them to enter a signal handler that GFXR registers for that signal. The signal handler essentially performs a form of synchronization between the thread that is triggering the reset and the rest of the threads that potentially are touching pages that are being reset. The signal used one of the real time signals, the first in the range [SIGRTMIN, SIGRTMAX] that has no handler already installed.

userfaultfd is less efficient performance wise than page_guard but should be fast enough for real-world applications and games.

Disabling Debug Breaks Triggered by the GFXReconstruct Layer

When running an application in a debugger with the layer enabled, the access violations triggered by the layer's memory tracking behavior may cause the debugger to break. These debug breaks may be disabled for LLDB with the following command:

process handle SIGSEGV -n true -p true -s false

This command may be entered manually through the LLDB tab on Android Studio's Debug panel.

It may also be set as a post attach command in the project configuration:

  • Click on "Run" in the menu
  • Choose "Edit Configurations..."
  • In the dialog box, select the "Debugger" tab
  • In the "Debugger" tab, select the "LLDB Post Attach Commands" tab
  • Click the + to add the command to the command list
  • Enter the process handle SIGSEGV -n true -p true -s false command
  • Click "Apply"

Enabling the Capture Layer

Install the Replay APK

The GFXReconstruct capture layer is included in the replay tool APK. Follow the Install APK Command instructions to make it available on the target device.

Enable the Layer for a Specific Application

There are 5 steps to enable the GFXReconstruct capture layer for a capture target application:

  1. Make sure the target application is debuggable
  2. Enable GPU Debug layers
  3. Indicate what app you are enabling GPU Debug on
  4. Identify the layers used to debug (in this case the layer is VK_LAYER_LUNARG_gfxreconstruct)
  5. Indicate what package to load debug layers from (in this case the package is com.lunarg.gfxreconstruct.replay)

Together, the last 4 commands look like the following:

adb shell settings put global enable_gpu_debug_layers 1
adb shell settings put global gpu_debug_app ${Package Name}
adb shell settings put global gpu_debug_layers VK_LAYER_LUNARG_gfxreconstruct
adb shell settings put global gpu_debug_layer_app com.lunarg.gfxreconstruct.replay

If you attempt to capture and nothing is happening, check the logcat output. A successful run of GFXReconstruct should show a message like the following:

I gfxrecon: Initializing GFXReconstruct capture layer

Capture Options

The GFXReconstruct layer supports the following options, which may be enabled through Android system properties or a layer settings file. Each Android system property begins with the prefix debug.gfxrecon, and can be set through ADB with the following command syntax:

adb shell "setprop <option> '<value>'"

For example, to set the log_level to "warning", specify:

adb shell "setprop debug.gfxrecon.log_level 'warning'"

Supported Options

Options with the BOOL type accept the following values:

  • A case-insensitive string value 'true' or a non-zero integer value indicate true.
  • A case-insensitive string value 'false' or a zero integer value indicate false.

The capture layer will generate a warning message for unrecognized or invalid option values.

Option Property Type Description
Capture File Name debug.gfxrecon.capture_file STRING Path to use when creating the capture file. Default is: /sdcard/gfxrecon_capture.gfxr
Capture Specific Frames debug.gfxrecon.capture_frames STRING Specify one or more comma-separated frame ranges to capture. Each range will be written to its own file. A frame range can be specified as a single value, to specify a single frame to capture, or as two hyphenated values, to specify the first and last frame to capture. Frame ranges should be specified in ascending order and cannot overlap. Note that frame numbering is 1-based (i.e. the first frame is frame 1). Example: 200,301-305 will create two capture files, one containing a single frame and one containing five frames. Default is: Empty string (all frames are captured).
Quit after capturing frame ranges debug.gfxrecon.quit_after_capture_frames BOOL Setting it to true will force the application to terminate once all frame ranges specified by debug.gfxrecon.capture_frames have been captured. Default is: false
Capture trigger for Android debug.gfxrecon.capture_android_trigger BOOL Set during runtime to true to start capturing and to false to stop. If not set at all then it is disabled (non-trimmed capture). Default is not set.
Capture File Compression Type debug.gfxrecon.capture_compression_type STRING Compression format to use with the capture file. Valid values are: LZ4, ZLIB, ZSTD, and NONE. Default is: LZ4
Capture File Timestamp debug.gfxrecon.capture_file_timestamp BOOL Add a timestamp to the capture file as described by Timestamps. Default is: true
Capture File Flush After Write debug.gfxrecon.capture_file_flush BOOL Flush output stream after each packet is written to the capture file. Default is: false
Log Level debug.gfxrecon.log_level STRING Specify the highest level message to log. Options are: debug, info, warning, error, and fatal. The specified level and all levels listed after it will be enabled for logging. For example, choosing the warning level will also enable the error and fatal levels. Default is: info
Log Output to Console debug.gfxrecon.log_output_to_console BOOL Log messages will be written to Logcat. Default is: true
Log File debug.gfxrecon.log_file STRING When set, log messages will be written to a file at the specified path. Default is: Empty string (file logging disabled).
Log Detailed debug.gfxrecon.log_detailed BOOL Include name and line number from the file responsible for the log message. Default is: false
Log Allow Indents debug.gfxrecon.log_allow_indents BOOL Apply additional indentation formatting to log messages. Default is: false
Log Break on Error debug.gfxrecon.log_break_on_error BOOL Trigger a debug break when logging an error. Default is: false
Log File Create New debug.gfxrecon.log_file_create_new BOOL Specifies that log file initialization should overwrite an existing file when true, or append to an existing file when false. Default is: true
Log File Flush After Write debug.gfxrecon.log_file_flush_after_write BOOL Flush the log file to disk after each write when true. Default is: false
Log File Keep Open debug.gfxrecon.log_file_keep_open BOOL Keep the log file open between log messages when true, or close and reopen the log file for each message when false. Default is: true
Memory Tracking Mode debug.gfxrecon.memory_tracking_mode STRING Specifies the memory tracking mode to use for detecting modifications to mapped Vulkan memory objects. Available options are: page_guard, userfaultfd, assisted, and unassisted. See Understanding GFXReconstruct Layer Memory Capture for more details. Default is page_guard.
Page Guard Copy on Map debug.gfxrecon.page_guard_copy_on_map BOOL When the page_guard memory tracking mode is enabled, copies the content of the mapped memory to the shadow memory immediately after the memory is mapped. Default is: true
Page Guard Separate Read Tracking debug.gfxrecon.page_guard_separate_read BOOL When the page_guard memory tracking mode is enabled, copies the content of pages accessed for read from mapped memory to shadow memory on each read. Can overwrite unprocessed shadow memory content when an application is reading from and writing to the same page. Default is: true
Page Guard Persistent Memory debug.gfxrecon.page_guard_persistent_memory BOOL When the page_guard memory tracking mode is enabled, this option changes the way that the shadow memory used to detect modifications to mapped memory is allocated. The default behavior is to allocate and copy the mapped memory range on map and free the allocation on unmap. When this option is enabled, an allocation with a size equal to that of the object being mapped is made once on the first map and is not freed until the object is destroyed. This option is intended to be used with applications that frequently map and unmap large memory ranges, to avoid frequent allocation and copy operations that can have a negative impact on performance. This option is ignored when GFXRECON_PAGE_GUARD_EXTERNAL_MEMORY is enabled. Default is false
Page Guard Align Buffer Sizes debug.gfxrecon.page_guard_align_buffer_sizes BOOL When the page_guard memory tracking mode is enabled, this option overrides the Vulkan API calls that report buffer memory properties to report that buffer sizes and alignments must be a multiple of the system page size. This option is intended to be used with applications that perform CPU writes and GPU writes/copies to different buffers that are bound to the same page of mapped memory, which may result in data being lost when copying pages from the page_guard shadow allocation to the real allocation. This data loss can result in visible corruption during capture. Forcing buffer sizes and alignments to a multiple of the system page size prevents multiple buffers from being bound to the same page, avoiding data loss from simultaneous CPU writes to the shadow allocation and GPU writes to the real allocation for different buffers bound to the same page. This option is only available for the Vulkan API. Default is true
Omit calls with NULL AHardwareBuffer* debug.gfxrecon.omit_null_hardware_buffers BOOL Some GFXReconstruct capture files may replay with a NULL AHardwareBuffer* parameter, for example, vkGetAndroidHardwareBufferPropertiesANDROID. Although this is invalid Vulkan usage, some drivers may ignore these calls and some may not. This option causes replay to omit Vulkan calls for which the AHardwareBuffer* would be NULL. Default is false
Page guard unblock SIGSEGV debug.gfxrecon.page_guard_unblock_sigsegv BOOL When the page_guard memory tracking mode is enabled and in the case that SIGSEGV has been marked as blocked in thread's signal mask, setting this enviroment variable to true will forcibly re-enable the signal in the thread's signal mask. Default is false
Page guard signal handler watcher debug.gfxrecon.page_guard_signal_handler_watcher BOOL When the page_guard memory tracking mode is enabled, setting this enviroment variable to true will spawn a thread which will periodically reinstall the SIGSEGV handler if it has been replaced by the application being traced. Default is false
Page guard signal handler watcher max restores debug.gfxrecon.page_guard_signal_handler_watcher_max_restores INTEGER Sets the number of times the watcher will attempt to restore the signal handler. Setting it to a negative value will make the watcher thread run indefinitely. Default is 1

Settings File

Capture options may also be specified through a layer settings file. The layer settings file will be loaded before the Android system properties are processed, allowing system properties to override individual settings file entries.

The debug.gfxrecon.settings_path Android system property is used to enable a settings file:

adb shell "setprop debug.gfxrecon.settings_path /sdcard/vk_layer_settings.txt"

The system property may be set as either the path to the folder containing a file named vk_layer_settings.txt or the full path to a file with a custom name. When set to a folder, the capture layer will try to open a file in that folder named vk_layer_settings.txt. When set to a file, the capture layer will try to open a file with the specified name.

The settings file may be combined with settings files for other layers. The capture layer will ignore entries that do not start with the 'lunarg_gfxreconstruct.' prefix.

A sample layer settings file, documenting each available setting, can be found in the GFXReconstruct GitHub repository at layer/vk_layer_settings.txt. Most binary distributions of the GFXReconstruct software will also include a sample settings file.

Selecting Settings for the page_guard Memory Tracking Mode

The default settings selected for the page_guard memory tracking mode are the settings that are most likely to work on a given platform, but may not provide the best performance for all cases.

If capture performs poorly with the the default settings, try setting debug.gfxrecon.page_guard_persistent_memory to true.

If corruption is observed during capture, try setting debug.gfxrecon.page_guard_align_buffer_sizes to true. If this does not help, try setting debug.gfxrecon.page_guard_separate_read to false.

Capture Files

Capture files are created on the first call to vkCreateInstance, when the Vulkan loader loads the capture layer, and are closed on vkDestroyInstance, when the last active instance is destroyed and the layer is unloaded.

If multiple instances are active concurrently, only one capture file will be created. If multiple instances are active consecutively (i.e. an instance is created and destroyed before the next instance is created), the creation of each instance will generate a new file. For applications that create multiple instances consecutively, it will be necessary to enable capture file timestamps to prevent each new instance from overwriting the file created by the previous instance.

If the layer fails to open the capture file, it will make the call to vkCreateInstance fail, returning VK_ERROR_INITIALIZATION_FAILED.

Specifying Capture File Location

The capture file's save location can be specified by setting the debug.gfxrecon.capture_file system property, described above in the Capture Options section.

Please note that only some directories are writable. See Android Writable Locations for more info.

Timestamps

When capture file timestamps are enabled, a timestamp with an ISO 8601-based format will be added to the name of every file created by the layer. The timestamp is generated when the capture file is created by the layer's vkCreateInstance function and is added to the base filename specified through the debug.gfxrecon.capture_file system property. Timestamps have the form:

_yyyymmddThhmmss

where the lower-case letters stand for: Year, Month, Day, Hours, Minutes, Seconds. The T is a designator that separates the date and time components. Time is reported for the local timezone and is specified with the 24-hour format.

The following example shows a timestamp that was added to a file that was originally named gfxrecon_capture.gfxr and was created at 2:35 PM on November 25, 2018: gfxrecon_capture_20181125T143527.gfxr

Retrieving a Trace

First check the directory to make sure a trace exists:

adb shell ls ${location}

For example:

adb shell ls /sdcard/Download

If the trace exists there, for example as "gfxrecon_trace.gfxr", it can be retrieved from the Android device using the adb pull command:

adb pull ${location}/${filename}

Such as:

adb pull /sdcard/Download/gfxrecon_trace.gfxr

This will download the file to the current directory.

Trimmed Captures

Trimmed captures are created when GFXR is configured to start capturing at some later time in execution.

To create a trimmed capture one of the trimming options can be used. For example on android there is the debug.gfxrecon.capture_frames property, which specifies the frame ranges to capture, each region generating a separate trimmed capture file. There's also the debug.gfxrecon.capture_android_trigger property. Each time the option is set accordingly, a new trimmed capture is started/stopped.

An existing capture file can be trimmed by replaying the capture with the capture layer enabled and a trimming frame range or capture trigger enabled. (However, replay for some content may be fast enough using the trigger property may be difficult.)

Capture Limitations

Conflicts With Crash Detection Libraries

As described in Understanding GFXReconstruct Layer Memory Capture, the capture layer, when utilizing the page_guard mechanism, it uses a signal handler to detect modifications to mapped memory. Only one signal handler for that signal can be registered at a time, which can lead to a potential conflict with crash detection libraries that will also register a signal handler.

Conflict between the page_guard mechanism and crash detection libraries depends on the order with which each component registers its signal handler. The capture layer will not register its signal handler until the first call to vkMapMemory. As long as the application initializes the crash detection library before calling vkMapMemory, there should be no conflict.

The conflict occurs when the application initializes its Vulkan component and its crash detection library concurrently. Applications have been observed to initialize Vulkan and begin uploading resources with one or more threads, while at the same time initializing a crash detection library from another thread. For this scenario, the crash detection library sets its signal handler after the first call to vkMapMemory, while a resource upload thread is actively writing to the mapped memory. After the crash detection library sets its signal handler, it immediately receives a SIGSEGV event generated by the concurrent write to mapped memory, which it detects as a crash and terminates the application.

userfaultfd mechanism was introduced in order to work around such conflicts.

Memory Tracking Limitations

There is a limitation with the page_guard memory tracking method used by the GFXReconstruct capture layer. The logic behind that method is to apply a memory protection to the guarded/shadowed regions so that accesses made by the user to trigger a segmentation fault which is handled by GFXReconstruct. If the access is made by a system call (like fread()) then there won't be a segmentation fault generated and the function will fail. As a result the mapped region will not be updated.

Android-Specific Limitations

The current version of the Android capture layer has the following limitations:

  • The capture layer must be deployed and enabled manually. Future work may provide a tool to automate the process of launching a debuggable app, injecting the trace layer with the Java Debug Wire Protocol (JDWP), and enabling the layer.
  • Writing files to external storage requires the external storage permission. If the app to be captured does not already have this permission, it can be granted manually through the Applications panel from device Settings or granted through adb using the pm command as listed later.
  • Adding a timestamp to the filename does not guarantee a unique filename. Some applications will query for Vulkan support by creating an instance, retrieving instance properties, and then destroying the instance. After the initial support query, the application will create a second instance to do its real work. Each of these Vulkan sessions will generate a capture file. If the time elapsed between these two sessions is less than a second, both sessions will use the same file name, with the second session overwriting the file produced by the first session.

Troubleshooting Capturing of Applications

There are several steps to take to determine why a capture may not be working. Attempt each of these and re-run after the suggested modifications to see if the problem is resolved.

Enable Logcat

First, run logcat showing only messages for GFXReconstruct:

adb logcat -s gfxrecon

This should report messages that may be useful in determining the source of the capture error.

An extended option would be to look for both gfxrecon and vulkan messages using this command:

adb logcat -s gfxrecon,vulkan

Stop Your App Before Capture

Sometimes, the application could still be running in the background prior to enabling the capture layer. In this case, you must force stop the application and restart it in order for the capture to work properly.

adb shell am force-stop ${Package Name}
Forcing Aligned Pages

In some cases, the application may write to buffers that are bound in the same mapped page of memory resulting in data being lost when copying pages from the page_guard shadow allocation to the real allocation. This data loss can result in visible corruption during capture.

To avoid this issue when using page_guard, enable page aligned memory:

adb shell "setprop debug.gfxrecon.page_guard_align_buffer_sizes 'true'"
Application Write Access Issues

debug.gfxrecon.capture_file is the most important as the capture layer will fail if the location isn’t writable by the target app.

See locations list in Android Writable Locations above for ideas of where to store your capture file.

If logcat output shows a line like the following:

E gfxrecon: fopen(/storage/emulated/0/Download/gfxrecon_capture_20220607T132930.gfxr, wb) failed (errno = 13)

Then you may need to set the “Files and Media” permission on the application. That may be possible through the application’s settings in the Android interface, or you can try “granting” the permission through the pm command:

adb shell pm grant ${Package Name} android.permission.WRITE_EXTERNAL_STORAGE

Refer to the other settings in Capture Options.

Replaying API Calls

Launch Script

The gfxrecon.py script, located in android/scripts directory of the gfxreconstruct git repository is provided as a convenient method for deploying and launching the Android replay tool. The script currently supports the following commands:

Command Description
install-apk Install the specified APK file with the -g -t -r --force-queryable options.
replay Launch the replay tool with the specified command line options.

Install APK Command

The gfxrecon.py install-apk command has the following usage:

usage: gfxrecon.py install-apk [-h] <file>

positional arguments:
  file        APK file to install

optional arguments:
  -h, --help  show this help message and exit

The command is equivalent to:

adb install -g -t -r --force-queryable <file>

The install-apk option of the gfxrecon.py script with the install-apk option is is a convenient way to install the gfxrecon replay tool.

For example, starting at the root directory of the GFXReconstruct repo after building, install the replay tool using the following commands:

pushd android
python scripts/gfxrecon.py install-apk tools/replay/build/outputs/apk/debug/replay-debug.apk
popd

Additional Permissions

Android 10

For replay devices running Android 10, the replay tool now requires the enabling of legacy storage access:

adb shell appops set com.lunarg.gfxreconstruct.replay android:legacy_storage allow
Android 11 and Newer

For replay devices running Android 11 and newer, the replay tool requires that the Android permission for MANAGE_EXTERNAL_STORAGE be granted either through the following adb command or by clicking on the permission dialog when it opens up:

adb shell appops set com.lunarg.gfxreconstruct.replay MANAGE_EXTERNAL_STORAGE allow

In addition to the storage permissions, Android 11 requires the app be installed with the --force-queryable flag to make it visible to other applications when using the the gpu_debug_layer_app Android system setting. This should be handled automatically by the gfxrecon.py install-apk command above. On some devices it may be necessary to run the install command twice in order for the queryable permission to apply.

Replay Command

The gfxrecon.py replay command has the following usage:

usage: gfxrecon.py replay [-h] [--push-file LOCAL_FILE] [--version] [--pause-frame N]
                          [--paused] [--screenshot-all] [--screenshots RANGES]
                          [--screenshot-format FORMAT] [--screenshot-dir DIR]
                          [--screenshot-prefix PREFIX] [--screenshot-scale SCALE]
                          [--screenshot-size WIDTHxHEIGHT] [--sfa] [--opcd]
                          [--surface-index N] [--sync] [--remove-unsupported]
                          [--mfr START-END] [--replace-shaders <dir>]
                          [--measurement-file DEVICE_FILE] [--quit-after-measurement-range]
                          [--flush-measurement-range] [-m MODE]
                          [--swapchain MODE] [--use-captured-swapchain-indices]
                          [--use-colorspace-fallback] [--wait-before-present]
                          [--dump-resources <arg>]
                          [--dump-resources <filename>]
                          [--dump-resources <filename>.json]
                          [--dump-resources-before-draw] [--dump-resources-scale <scale>]
                          [--dump-resources-dir <dir>]
                          [--dump-resources-image-format <format>]
                          [--dump-resources-dump-depth-attachment]
                          [--dump-resources-dump-color-attachment-index <index>]
                          [--dump-resources-dump-vertex-index-buffers]
                          [--dump-resources-json-output-per-command]
                          [--dump-resources-dump-immutable-resources]
                          [--dump-resources-dump-all-image-subresources] [file]

Launch the replay tool.

positional arguments:
  file                  File on device to play (forwarded to replay tool)

optional arguments:
  -h, --help            show this help message and exit
  --version             Print version information and exit (forwarded to
                        replay tool)
  --log-level LEVEL     Specify highest level message to log. Options are:
                        debug, info, warning, error, and fatal. Default is
                        info. (forwarded to replay tool)
  --log-file DEVICE_FILE
                        Write log messages to a file at the specified path
                        instead of logcat (forwarded to replay tool)
  --pause-frame N       Pause after replaying frame number N (forwarded to
                        replay tool)
  --paused              Pause after replaying the first frame (same as "--
                        pause-frame 1"; forwarded to replay tool)
  -p LOCAL_FILE, --push-file LOCAL_FILE
                        Local file to push to the location on device specified
                        by <file>
  --screenshot-all      Generate screenshots for all frames. When this option
                        is specified, --screenshots is ignored (forwarded to
                        replay tool)
  --screenshots RANGES  Generate screenshots for the specified frames. Target
                        frames are specified as a comma separated list of
                        frame ranges. A frame range can be specified as a
                        single value, to specify a single frame, or as two
                        hyphenated values, to specify the first and last
                        frames to process. Frame ranges should be specified in
                        ascending order and cannot overlap. Note that frame
                        numbering is 1-based (i.e. the first frame is frame
                        1). Example: 200,301-305 will generate six screenshots
                        (forwarded to replay tool)
  --screenshot-format FORMAT
                        Image file format to use for screenshot generation.
                        Available formats are:
                            bmp         Bitmap file format.  This is the default format.
                            png         Portable Network Graphics file format.
  --screenshot-dir DIR  Directory to write screenshots. Default is "/sdcard"
                        (forwarded to replay tool)
  --screenshot-prefix PREFIX
                        Prefix to apply to the screenshot file name. Default
                        is "screenshot" (forwarded to replay tool)
  --screenshot-scale SCALE
                        Specify a decimal factor which will determine screenshot
                        sizes. The factor will be multiplied with the swapchain
                        images dimension to determine the screenshot dimensions.
                        Default is 1.0.
  --screenshot-size WIDTHxHEIGHT
                        Specify desired screenshot dimensions. Leaving this
                        unspecified screenshots will use the swapchain images
                        dimensions. If --screenshot-scale is also specified then
                        this option is ignored.
  --sfa, --skip-failed-allocations
                        Skip vkAllocateMemory, vkAllocateCommandBuffers, and
                        vkAllocateDescriptorSets calls that failed during
                        capture (forwarded to replay tool)
  --replace-shaders <dir> Replace the shader code in each CreateShaderModule
                        with the contents of the file <dir>/sh<handle_id> if found, where
                        <handle_id> is the handle id of the CreateShaderModule call.
                        See gfxrecon-extract.
  --opcd, --omit-pipeline-cache-data
                        Omit pipeline cache data from calls to
                        vkCreatePipelineCache and skip calls to
                        vkGetPipelineCacheData (forwarded to replay tool)
  --surface-index N     Restrict rendering to the Nth surface object created.
                        Used with captures that include multiple surfaces.
                        Default is -1 (render to all surfaces; forwarded to
                        replay tool)
  --sync                Synchronize after each queue submission with
                        vkQueueWaitIdle (forwarded to replay tool)
  --remove-unsupported  Remove unsupported extensions and features from
                        instance and device creation parameters (forwarded to
                        replay tool)
  -m MODE, --memory-translation MODE
                        Enable memory translation for replay on GPUs with
                        memory types that are not compatible with the capture
                        GPU's memory types. Available modes are: none, remap,
                        realign, rebind (forwarded to replay tool)
  --onhb, --omit-null-hardware-buffers
                        Omit Vulkan API calls which would pass a NULL
                        AHardwareBuffer*.  (forwarded to replay tool)
  --swapchain MODE      Choose a swapchain mode to replay. Available modes are:
                        virtual, captured, offscreen (forwarded to replay tool)
  --vssb, --virtual-swapchain-skip-blit
                        Skip blit to real swapchain to gain performance during
                        replay. (forwarded to replay tool)
  --use-captured-swapchain-indices
                        Same as "--swapchain captured". Ignored if the "--swapchain" option is used.
  --mfr START-END, --measurement-frame-range START-END
                        Custom framerange to measure FPS for. This range will
                        include the start frame but not the end frame. The
                        measurement frame range defaults to all frames except
                        the loading frame but can be configured for any range.
                        If the end frame is past the last frame in the trace it
                        will be clamped to the frame after the last (so in that
                        case the results would include the last frame).
                        (forwarded to replay tool)
  --measurement-file DEVICE_FILE
                        Write measurements to a file at the specified path.
                        Default is: '/sdcard/gfxrecon-measurements.json' on
                        android and './gfxrecon-measurements.json' on desktop.
                        (forwarded to replay tool)
  --quit-after-measurement-range
                        If this is specified the replayer will abort when it
                        reaches the <end_frame> specified in the
                        --measurement-frame-range argument.
                        (forwarded to replay tool)
  --flush-measurement-range
                        If this is specified the replayer will flush and wait
                        for all current GPU work to finish at the start and end
                        of the measurement range. (forwarded to replay tool)
  --flush-inside-measurement-range
                        If this is specified the replayer will flush and wait
                        for all current GPU work to finish at the end of each
                        frame inside the measurement range. (forwarded to replay tool)
  --use-colorspace-fallback
                        Swap the swapchain color space if unsupported by replay device.
                        Check if color space is not supported by replay device and swap
                        to VK_COLOR_SPACE_SRGB_NONLINEAR_KHR. (forwarded to replay tool).
  --offscreen-swapchain-frame-boundary
                        Should only be used with offscreen swapchain. Activates
                        the extension VK_EXT_frame_boundary (always supported
                        if trimming, checks for driver support otherwise) and
                        inserts command buffer submission with
                        VkFrameBoundaryEXT where vkQueuePresentKHR was called
                        in the original capture. This allows preserving frames
                        when capturing a replay that uses. offscreen swapchain.
  --sgfs STATUS, --skip-get-fence-status STATUS
                        Specify behaviour to skip calls to vkWaitForFences and
                        vkGetFenceStatus. Default is 0 - No skip
                        (forwarded to replay tool)
  --sgfr FRAME-RANGES, --skip-get-fence-ranges FRAME-RANGES
                        Frame ranges where --sgfs applies. Default is all frames
                        (forwarded to replay tool)
  --wait-before-present
                        Force wait on completion of queue operations for all queues
                        before calling Present. This is needed for accurate acquisition
                        of instrumentation data on some platforms.
   --dump-resources <arg>
                        <arg> is BeginCommandBuffer=<n>,Draw=<m>,BeginRenderPass=<o>,
                        NextSubpass=<p>,Dispatch=<q>,CmdTraceRays=<r>,QueueSubmit=<s>
                        GPU resources are dumped after the given vkCmdDraw*,
                        vkCmdDispatch, or vkCmdTraceRaysKHR is replayed.
                        Dump gpu resources after the given vmCmdDraw*, vkCmdDispatch, or
                        vkCmdTraceRaysKHR is replayed. The parameter for each is a block
                        index from the capture file.  The additional parameters are used
                        to identify during which occurence of the vkCmdDraw/VkCmdDispath/
                        VkCmdTrancRaysKHR resources will be dumped.  NextSubPass can be
                        repeated 0 or more times to indicate subpasses withing a render
                        pass.  Note that the minimal set of parameters must be one of:
                            BeginCmdBuffer, Draw, BeginRenderPass, EndRenderPass, and QueueSubmit
                            BeginCmdBuffer, Dispatch and QueueSubmit
                            BeginCmdBuffer, TraceRays and QueueSubmit
  --dump-resources <filename>
              Extract --dump-resources args from the specified file, with each line in the file containing a comma or space separated
              list of the parameters to --dump-resources. The file can contain multiple lines specifying multiple dumps.
  --dump-resources <filename>.json
              Extract --dump-resource args from the specified json file. The format for the json file is documented in detail
              in the gfxreconstruct documentation.
  --dump-resources-image-format <format>
                        Image file format to use for image resource dumping.
                        Available formats are:
                            bmp         Bitmap file format.  This is the default format.
                            png         Png file format.
  --dump-resources-before-draw
              In addition to dumping gpu resources after the CmdDraw, CmdDispatch and CmdTraceRays calls specified by the
              --dump-resources argument, also dump resources before those calls.
  --dump-resources-scale <scale>
              Scale images generated by dump resources by the given scale factor. The scale factor must be a floating point number
              greater than 0. Values greater than 10 are capped at 10. Default value is 1.0.
  --dump-resources-dir <dir>
              Directory to write dump resources output files. Default is the current working directory.
  --dump-resources-dump-depth-attachment
              Configures whether to dump the depth attachment when dumping draw calls. Default is disabled.
  --dump-resources-dump-color-attachment-index <index>
              Specify which color attachment to dump when dumping draw calls. It should be an unsigned zero
              based integer. Default is to dump all color attachment
  --dump-resources-dump-vertex-index-buffers
              Enables dumping of vertex and index buffers while dumping draw call resources.
  --dump-resources-json-output-per-command
              Enables storing a json output file for each dumped command. Overrides default behavior which
              is generating one output json file that contains the information for all dumped commands.
  --dump-resources-dump-immutable-resources
              Enables dumping of resources that are used as inputs in the commands requested for dumping
  --dump-resources-dump-all-image-subresources
              Enables dumping of all image sub resources (mip map levels and array layers)

The command will force-stop an active replay process before starting the replay activity with the following:

adb shell am force-stop com.lunarg.gfxreconstruct.replay
adb shell am start -n "com.lunarg.gfxreconstruct.replay/android.app.NativeActivity" \
                   -a android.intent.action.MAIN \
                   -c android.intent.category.LAUNCHER \
                   --es "args" \
                   "<arg-list>"

If gfxrecon-replay was built with Vulkan Validation Layer support, VK_LAYER_KHRONOS_validation can be enabled and disabled in the same manner as VK_LAYER_LUNARG_gfxreconstruct

Using the Replay Command

To replay a captured trace, find the location of the trace and replay it using the built gfxrecon-replay tool:

./android/scripts/gfxrecon.py replay ${capture file path}

For example, if the capture was saved to the /sdcard/Download folder as "gfxrecon_capture_20221210T120558.gfxr", the command would look like:

./android/scripts/gfxrecon.py replay /sdcard/Download/gfxrecon_capture_20221210T120558.gfxr
Pushing a Replay File from the Host

The Android GFXReconstruct replay script allows pushing a file from the host to the Android device using the -p or --push-file option.

If a capture was pulled down onto the host, it could be pushed up to the Android device using the following:

./android/scripts/gfxrecon.py replay --push-file ${HOST_FILE} ${RESULTING_ANDROID_FILE}

For example, if the capture file was found at /home/user/test/android_capture.gfxr on the local host, and needed to be pushed up to the Android device into the /sdcard/Download folder, then the command would be:

./android/scripts/gfxrecon.py replay --push-file /home/user/test/android_capture.gfxr /sdcard/Download/android_capture.gfxr

This would result in the gfxrecon.py Python script first pushing up the file to the requested location and then starting the replay.

Touch Controls

The gfxrecon-replay tool for Android supports the following touch controls:

Key(s) Action
Tap Toggle pause/play.
Swipe left Advance to the next frame when paused.

Key Controls

The gfxrecon-replay tool for Android supports the following key controls. Key events can be simulated through adb with the adb shell input keyevent <key-code> command:

Key(s) Key code(s) Action
Space, p Space = 62, p = 44 Toggle pause/play.
D-pad right, n D-pad right = 22, n = 42 Advance to the next frame when paused.

Limitations of Replay On Android

The current version of the Android replay layer has the following limitations:

  • Creation of more than one swapchain at a time is not guaranteed to work. The replay tool has a single ANativeActivity with a single ANativeWindow. Android may enforce a limitation of one Vulkan surface per-window.
    • NOTE:The --surface-index option may improve the chances of GFXReconstruct properly capturing the necessary content from the correct surface.
  • Permission to access external storage must be granted manually.

Troubleshooting Replay of Applications

There are several steps to take to determine why a replay of a capture may not be working. Attempt each of these and re-run after the suggested modifications to see if the problem is resolved.

Removing Unsupported Extensions

When capturing an application, the GFXReconstruct layer exposes the VK_EXT_tooling_info extension. If the application or OS uses this extension, it will be stored in the capture. However, when replaying the capture, the extension may not be exposed by other Vulkan components on that system and may fail invkCreateDevice with VK_ERROR_EXTENSION_NOT_PRESENT. This is just one example of a scenario where an extension is present during the capture process, but not during the replay later on.

To remedy this problem, use the --remove-unsupported argument to the gfxrecon.py replay command.

For example (modifying the example above):

./android/scripts/gfxrecon.py replay --remove-unsupported /sdcard/Download/gfxrecon_capture_20221210T120558.gfxr

Virtual Swapchain

During replay, swapchain indices for present can be different from captured indices. Causes for this can include the swapchain image count differing between capture and replay, and vkAcquireNextImageKHR returning a different pImageIndex at replay to the one that was captured. These issues can cause unexpected rendering or even crashes.

Virtual Swapchain insulates higher layers in the Vulkan stack from these problems by creating a set of images, exactly matching the swapchain configuration at capture time, which it exposes for them to render into. Before a present, it copies the virtual image to a target swapchain image for display. Since this issue can happen in many situations, virtual swapchain is the default setup. If the user wants to bypass the feature and use the captured indices to present directly on the swapchain of the replay implementation, they should add the --use-captured-swapchain-indices option when invoking gfxrecon-replay.

Dumping resources

GFXReconstruct offers the capability to dump resources when replaying a capture file. Detailed documentation of that feature can be found in vulkan_dump_resources.md

Android Detailed Examples

For more information and detailed examples on using GFXReconstruct on Android can be found in the HOWTO_android.md document.