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changelog.txt
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r500
--For an extended version history, please visit the github changelog. https://github.com/nrlulz/ACF/commits/master
*r555
-Added ground gas turbines
-Added automatic transmissions
-Added 76mm SA
-Added client convar ACF_MobilityRopeLinks, setting 0 will skip rope creation on your links
-Added ACF E2/SF/EA2 function "entity:acfHitClip( vector hitpos )"; returns 1 if hitpos is on clipped part of entity
-Added ACF E2/SF/EA2 function "acfHoldGear" and "acfShiftPointScale" for automatic gearboxes
-Added a hook for ACF_KEShove
-Added legality checks for SOLID_NONE on ACF entities
-Added Sestze's MASK_SHOT passthrough (lets 30mm and under pass through things like chain-link fences)
-Added power to weight ratio output for armor properties tool reload function
-Added a few small optimizations and behind the scenes improvements
-Updated readme with install instructions, and a mention of Knight Icy's weapon sound pack
-Updated ACF Sound Tool to support a future update to ACF Missiles
-Updated engine stats for electrics and turbines to show the true powerband
-Fixed operation order error on visclip passthrough
-Fixed engines ocassionally refusing to use fuel
-Fixed lua error when trying to create ammo for nonexistent weapon types
-Fixed possible lua error on KE shove
-Reduced volume of ammo refill
-Reduced FL minimum spread from 1.0 to 0.25
-Damaged gearboxes lose efficiency
-More relaxed weldparenting rules on mobility (allows parenting chains, requires weld to last [physical] parent)
-Allowed diffs, double diffs, transfer cases, and clutches to be parented without welds
-Buffed smoke radius 25%
-Buffed smoke filler deploy rate, WP filler lifetime
-Buffed petrol health
-Buffed electric health massively
-Nerfed aero turbine throttle response
-Nerfed transaxial aero turbines to 80% of inline equivalent
-Nerfed large aero turbine power 8.5%, weight 10%
-Buffed small inline aero turbine power 15%
-Buffed med inline aero turbine power 10%
-Buffed small and med electric power 20%
-Buffed large electric power 40%
-Nerfed 0.9L I2 and 1.0L I4 special weight by 15kg
-Slight nerf to 5.2L V6
-Slight buff to 7.8L V8
*r558
-Updated SF functions to new standard, courtesy of EpicG
-Fixed armor tool reload not working at all
-Hopefully fixed armor tool reload sometimes not getting entire contraption
-Fixed transaxial GG turbines
-Fixed issues with auto gearbox UI
-Fixed too many digits on auto gearbox overlay
-Fixed issue with double shifting on gearup/geardown inputs
*r560
-github pls
*r561
-Fixed change in r555 that broke missiles
*r562
-Fixed change in r555 that broke standalone clutch
-Clamped added time from round extraction to half of load time, when unloading gun
*r563
-Made it easier for plugins to modify crate text.
*r564
-Fixed sound tool shoot effect.
-Added extension support to sound tool.
-Added error notifications to sound tool.
*r565
-Fixed sbox_acf_restrictinfo support with EA2 component.
*r569
-Make acf_bulleteffect use SetEntity() instead of SetMagnitude()
*r573
-Minor optimization of fuel tanks, ammo crates, gearboxes, and engines
-Minor optimization of ballistics courtesy of Red
-Removed ACFs SetParent override, no longer needed
-Fixed gearboxes not working after updating settings
-Fixed auto-gearbox shift point generator UI
-Increased random dispersion of ground ricochets
-Fixed prop ricochet angles, added some random dispersion
-Partial fix for hitting yourself when firing at high speed
-Partial fix for bullets ghosting through props
-Improved ballistics backtracing, increased backtrace length
-Fix for the ocassional bullet exploding when reentering world courtesy of red
-Added a few bugfixes courtesy of Steve
--Fixed issue with world penetration not properly reducing KE
--Fixed bullets getting culled early near source map limits
--Fixed issue with parented guns failing to give bullets inherited velocity
-Made muzzleflash smoke and missile smoke less blinding
-Fuel tank capacity calculation improved, better representation of model
--Capacity increased ~50%, but still 1/8th realistic for balance
--Refuel rate doubled
-Added e2 function acfDragDriv()
-Reverted to old dragdiv 40, increasing ballistic drag
--Minimal effect on cannons, reduces effective range of light weapons like MG
-clamped short round firerate bonus to 19%
-Smoke rounds updated
--Added timed fuse to smoke ammo (min 0.5s), set to 0 to disable timed fuse
--Allowed M and HW to fire smoke rounds
--Smoke effect can handle up to 10,000g WP and 10,000g SM filler (up from 200g)
--WP duration reduced 27% (from 29 seconds to 21 seconds for full length 40mm SL WP)
--Added relevant info to ammocrate overlay
-Increased max guns to 16 to help offset racks/flares using gun limit
-Added rate of fire and magazine info to guns on acf menu tool
-Reduced 40mm SL weight from 25 kg to 5 kg
-Increased 40mm GL reload from 2.5s to 7.5s
-Increased 37mm C round length from 45 cm to 48 cm
-Adjusted MGs
--7.62mm RoF increased from 477 to 600 r/m
--7.62mm given 250 round magazine with 6 second reload
--12.7mm RoF increased from 460 to 600 r/m
--12.7mm given 150 round magazine with 6 second reload
--14.5mm RoF increased from 346 to 480 r/m
--14.5mm given 90 round magazine with 5 second reload
--20mm given 50 round magazine with 4 second reload
-Adjusted HMGs courtesy of Red
--Spread increased from 0.32 to 0.4
--20mm 160kg, RoF 675 r/m, 12 rounds, 8s reload, 40mm pen @ 850 m/s
--30mm 480kg, RoF 434 r/m, 10 rounds, 10s reload, 56mm pen @ 850 m/s
--40mm 740kg, RoF 380 r/m, 8 rounds, 13s reload, 69mm pen @ 850 m/s
-Adjusted SAs
--Increased SA spread from 0.08 to 0.12
--Decreased 25mm RoF from 214 to 180 r/m
--Increased 37mm weight from 480 kg to 540 kg
--Decreased 37mm round length from 45 cm to 42 cm
--Decreased 76mm round length from 75 cm to 70 cm
--Decreased 76mm weight from 3200 kg to 2990 kg
-Buffed ALs
--75mm weight reduced from 2125 kg to 1892 kg
--100mm RoF increased from 18.8 to 22 r/m
--100mm weight reduced from 3750 kg to 3325 kg
--120mm RoF increased from 13.6 to 18 r/m
--120mm weight reduced from 6200 kg to 5850 kg
--120mm magazine increased from 4 to 5
--140mm RoF increased from 10.4 to 14 r/m
--140mm weight reduced from 9180 kg to 8830 kg
--140mm magazine increased from 4 to 5
-New RAC models courtesy of Kickasskyle
-Buffed RACs
--Reduced spread from 0.48 to 0.44
--20mm 974kg, 1200 r/m, 48 rounds, 10s reload
--30mm 1863kg, 1400 r/m, 60 rounds, 8s reload
-[KNOWN ISSUE] Bullets sometimes ghosting through fast oncoming props
--I'm attempting to fix this, but is proving elusive. However, should be somewhat less common now.
-[KNOWN ISSUE] WP filler does not work with missiles
--Missiles will no longer be able to fire smoke in a future missiles update
*r574
-Fixed fuel capacity being lower than original
--Capacity multiplier is now half of realistic
-Updated RAC textures
-Updated ACF logo courtesy of SeikiMatt
*r575
-Fixed issue with tracers appearing to start behind weapon
-Possible fix for FL HE-effect bug
*r577
-Filtered out certain map entities from ACF ballistics
-Fixed issue with how ACF handles clips on some props
-Added periodically forced mass updates to ammo and fuel
-Added e2 function acfEffectiveArmor(Armor, Angle) which returns the effective armor of a given nominal armor and angle
-Added e2 function ranger:acfEffectiveArmor() which returns the effective armor from a trace hitting an entity
*r579
-Forgot a thing last update (fixed e2 clip checks)