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Song.gd
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extends Object
var catalog_dir
var song_dir
var song_id
var start_index = 0
var end_index = null # null means all bars
var map_path
var audio_path
var cover_path
var song_progress = {"completed": false, "progress_level": 0, "highscore": null}
var map = {}
var audio
var cover
var is_user_content = false
var full_song_dir
var title
var artist
func setup(catalog_dir, song_dir):
self.catalog_dir = catalog_dir
self.song_dir = song_dir
is_user_content = catalog_dir == GameSpace.USER_SONGS_DIR
full_song_dir = catalog_dir + "/" + song_dir
var config_file = full_song_dir + "/" + "song.json"
var config = GameSpace.read_json_file(config_file)
if config.empty():
return false
song_id = config.song_id
if config.has('start_index'): start_index = config.start_index
if config.has('end_index'): end_index = config.end_index
map_path = full_song_dir + "/" + config.map
audio_path = full_song_dir + "/" + config.audio
cover_path = full_song_dir + "/" + config.cover
map = GameSpace.read_json_file(map_path)
set_title()
if config.cover:
cover = load(cover_path)
# load progress
MemoryCard.setup(song_id)
if MemoryCard.is_track_finished():
song_progress.completed = true
if MemoryCard.get_highscore() != null:
song_progress.highscore = MemoryCard.get_highscore()
if MemoryCard.get_param("progress_level") != null:
song_progress.progress_level = MemoryCard.get_param("progress_level")
return true
func set_title():
title = str(map.audio.title)
artist = str(map.audio.artist)
func get_full_title():
if artist != "":
return str(artist) + " - " + str(title)
else:
return str(title)
func reload_song():
print("reload song: ", self.song_id)
setup(self.catalog_dir, self.song_dir)