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SceneLoader.gd
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extends Control
var current_scene
var loader
var wait_frames = 1
var time_max = 100 #msec
func _ready():
var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count()-1)
hide()
func goto_scene(path, show_progress=false):
loader = ResourceLoader.load_interactive(path)
if loader == null:
show_error()
return
current_scene.queue_free()
if show_progress:
show()
get_node("ProgressBar").set_value(0)
wait_frames = 5
set_process(true)
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
func _process(delta):
set_size(get_viewport_rect().size)
if loader == null:
set_process(false)
return
if wait_frames > 0:
wait_frames -= 1
return
var t = OS.get_ticks_msec()
while OS.get_ticks_msec() < t + time_max:
var err = loader.poll()
if err == ERR_FILE_EOF:
var resource = loader.get_resource()
loader = null
set_new_scene(resource)
break
elif err == OK:
update_progress()
else:
show_error()
loader = null
break
func show_error():
print("loading error")
func update_progress():
var p = float( loader.get_stage() ) / loader.get_stage_count()
#get_node("ProgressB").set_progress(p)
#print("load ...", p)
get_node("ProgressBar").set_value(int(p*100))
func set_new_scene(scene_resource):
hide()
current_scene = scene_resource.instance()
get_node("/root").add_child(current_scene)
#Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)