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Copy pathBulletHole.tscn
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BulletHole.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://img/bhole_t2.png" type="Texture" id=1]
[ext_resource path="res://img/bhole2.png" type="Texture" id=2]
[ext_resource path="res://BulletHole.gd" type="Script" id=3]
[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("SpriteC:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "fade"
tracks/0/type = "value"
tracks/0/path = NodePath("SpriteC:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="BulletHole" type="Node2D"]
script = ExtResource( 3 )
[node name="SpriteC" type="Node2D" parent="."]
scale = Vector2( 0.8, 0.8 )
[node name="Var1" type="Sprite" parent="SpriteC"]
visible = false
position = Vector2( -4, 9 )
rotation = 3.14159
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
[node name="Var2" type="Sprite" parent="SpriteC"]
visible = false
position = Vector2( 10, -3 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="Var3" type="Sprite" parent="SpriteC"]
visible = false
position = Vector2( 4, -2 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 1 )
anims/fade = SubResource( 2 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_anim_finished"]