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Copy pathBarsGrid.tscn
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BarsGrid.tscn
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[gd_scene load_steps=5 format=2]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0.52 )
colors = PoolColorArray( 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
width = 1000
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0.324444 )
colors = PoolColorArray( 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=4]
gradient = SubResource( 3 )
width = 1600
[node name="BarsGrid" type="Node2D"]
[node name="Line" type="Sprite" parent="."]
position = Vector2( 250, 0 )
texture = SubResource( 2 )
[node name="Line_h2" type="Sprite" parent="."]
position = Vector2( 250, 512 )
texture = SubResource( 2 )
[node name="Line_h3" type="Sprite" parent="."]
position = Vector2( 250, 512 )
texture = SubResource( 2 )
[node name="Line_h4" type="Sprite" parent="."]
position = Vector2( 250, 512 )
texture = SubResource( 2 )
[node name="Line3" type="Sprite" parent="."]
position = Vector2( 225, 225 )
rotation = 1.5708
scale = Vector2( 1, 4 )
texture = SubResource( 4 )
[node name="Line4" type="Sprite" parent="."]
position = Vector2( 100, 225 )
rotation = 1.5708
scale = Vector2( 1, 4 )
texture = SubResource( 4 )
[node name="Line5" type="Sprite" parent="."]
position = Vector2( 475, 225 )
rotation = 1.5708
scale = Vector2( 1, 4 )
texture = SubResource( 4 )
[node name="Line6" type="Sprite" parent="."]
position = Vector2( 350, 225 )
rotation = 1.5708
scale = Vector2( 1, 4 )
texture = SubResource( 4 )