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squarespinicecell.cpp
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squarespinicecell.cpp
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#include "squarespinicecell.h"
SquareSpinIceCell::SquareSpinIceCell()
:types
{
{//#1
{1,0,0,0},
{0,-1,0,0},
{-1,0,0,0},
{0,1,0,0}
},
{//#2
{-1,0,0,1},
{0,1,0,1},
{-1,0,0,1},
{0,1,0,1}
},
{//#3
{1,0,0,1},
{0,1,0,1},
{1,0,0,1},
{0,1,0,1}
},
{//#4
{-1,0,0,2},
{0,-1,0,2},
{-1,0,0,2},
{0,1,0,2}
},
{//#5
{-1,0,0,2},
{0,-1,0,2},
{1,0,0,2},
{0,-1,0,2}
},
{//#6
{-1,0,0,2},
{0,1,0,2},
{-1,0,0,2},
{0,-1,0,2}
},
{//#7
{1,0,0,2},
{0,-1,0,2},
{-1,0,0,2},
{0,-1,0,2}
},
{//#8
{-1,0,0,3},
{0,-1,0,3},
{1,0,0,3},
{0,1,0,3}
},
//дальше предыдущие конфиги, умноженные на -1
{//#9
{-1,0,0,0},
{0,1,0,0},
{1,0,0,0},
{0,-1,0,0}
},
{//#10
{1,0,0,1},
{0,-1,0,1},
{1,0,0,1},
{0,-1,0,1}
},
{//#11
{-1,0,0,1},
{0,-1,0,1},
{-1,0,0,1},
{0,-1,0,1}
},
{//#12
{1,0,0,2},
{0,1,0,2},
{1,0,0,2},
{0,-1,0,2}
},
{//#13
{1,0,0,2},
{0,1,0,2},
{-1,0,0,2},
{0,1,0,2}
},
{//#14
{1,0,0,2},
{0,-1,0,2},
{1,0,0,2},
{0,1,0,2}
},
{//#15
{-1,0,0,2},
{0,1,0,2},
{1,0,0,2},
{0,1,0,2}
},
{//#16
{1,0,0,3},
{0,1,0,3},
{-1,0,0,3},
{0,-1,0,3}
}
}
{
}
SquareSpinIceCell::~SquareSpinIceCell()
{
}
int SquareSpinIceCell::type()
{
for (int i=0;i<16;i++){
if (
this->top->m.scalar(Vect(types[i][0][0],types[i][0][1],types[i][0][2]))>=0 &&
this->right->m.scalar(Vect(types[i][1][0],types[i][1][1],types[i][1][2]))>=0 &&
this->bottom->m.scalar(Vect(types[i][2][0],types[i][2][1],types[i][2][2]))>=0 &&
this->left->m.scalar(Vect(types[i][3][0],types[i][3][1],types[i][3][2]))>=0
) {
return types[i][0][3];
}
}
return -1;
}