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preflow.cpp
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preflow.cpp
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//
// Created by amir on 08.10.2019.
//
#include <queue>
#include <fstream>
#include <iostream>
using std::cout;
using std::endl;
using std::vector;
void output_vector (vector <int> & a) {
for (auto ai : a)
std::cout << ai << ' ';
cout << endl;
}
const long long MAXN = 1e4 + 20, MAXM = 2e4 + 20, inf = 2e6 + 200;
struct edge {
int to, cap, flow, next;
};
int s = 0;
int t = 0;
int sz = 0;
int sze = 0;
std::vector <int> head;
std::vector <int> height;
std::vector <int> overflow;
std::queue <int> vertex_queue;
std::vector <bool> is_in_queue;
std::vector <edge> ed;
void add_edge (int u, int v, int cap) {
ed.push_back({v, cap, 0, head[u]});
head[u] = ed.size() - 1;
ed.push_back({u, 0, 0, head[v]});
head[v] = ed.size() - 1;
}
void push (int e, int flow) {
if (flow == 0)
return;
ed[e].flow += flow;
ed[e].cap -= flow;
ed[e ^ 1].flow -= flow;
ed[e ^ 1].cap += flow;
int v = ed[e].to;
int u = ed[e ^ 1].to;
overflow[u] -= flow;
overflow[v] += flow;
if (!is_in_queue[v] && v != t && v != s) {
is_in_queue[v] = true;
vertex_queue.push(v);
}
}
void relabel (int u) {
int e = head[u];
int min_height = inf;
while (e != -1) {
int v = ed[e].to;
if (ed[e].cap > 0 && min_height > height[v])
min_height = height[v];
e = ed[e].next;
}
height[u] = min_height + 1;
}
void discharge (int u) {
int e = head[u];
while (overflow[u] > 0 && height[u] <= sz) {
//std::cout << u << ' ' << overflow[u] << ' ' << height[u] << ' ' << v << std::endl;
if (e == -1) {
relabel(u);
e = head[u];
}
else {
int v = ed[e].to;
if (ed[e].cap > 0 && height[u] == height[v] + 1)
push(e, std::min(overflow[u], ed[e].cap));
else
e = ed[e].next;
}
}
}
void push_preflow () {
int e = head[s];
while (e != -1) {
push(e, ed[e].cap);
e = ed[e].next;
//std::cout << e << std::endl;
}
height[s] = sz;
}
void init_preflow () {
head.clear();
height.clear();
overflow.clear();
is_in_queue.clear();
head.resize(sz, -1);
height.resize(sz);
overflow.resize(sz);
is_in_queue.resize(sz);
}
long long get_max_flow () {
while (!vertex_queue.empty()) {
/*cout << "overflow\n";
output_vector(overflow);
cout << "height\n";
output_vector(height);
cout << endl;*/
int v = vertex_queue.front();
vertex_queue.pop();
is_in_queue[v] = false;
discharge(v);
}
return overflow[t];
}
long long max_flow_preflow(std::ifstream & in) {
int n, m;
in >> n >> m >> s >> t;
--s, --t;
sz = n;
init_preflow();
int u, v, cap;
for (int j = 0; j < m; ++j) {
in >> u >> v >> cap;
add_edge(--u, --v, cap);
}
push_preflow();
return get_max_flow();
}