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unrust / gamepad-rs

Build Status Documentation crates.io

This library is a part of Unrust, a pure rust native/wasm game engine. This library provides a windows, linux, MacOS native gamepad support in rust language.

Usage

[dependencies]
gamepad-rs = "0.1.*"
extern crate gamepad_rs;

use std::thread;
use std::time::Duration;

use gamepad_rs::*;

pub fn main() {
    let mut controller = ControllerContext::new().unwrap();

    loop {
        println!("{} devices", controller.scan_controllers());
        for i in 0..MAX_DEVICES {
            controller.update(i);
            let status = controller.state(i).status;
            if status == ControllerStatus::Connected {
                let nb_buttons;
                let nb_axis;
                {
                    let info = controller.info(i);
                    nb_buttons = info.digital_count;
                    nb_axis = info.analog_count;
                    println!(
                        "[{}] {} {} buttons {} axis",
                        i, info.name, info.digital_count, info.analog_count
                    );
                }
                {
                    let state = controller.state(i);
                    print!("\tbuttons :\n\t  A  B  X  Y  Up Do Le Ri St Bk Lt Rt LB RB\n\t");
                    for i in 0..nb_buttons {
                        print!("  {}", if state.digital_state[i] { 1 } else { 0 });
                    }
                    println!();
                    print!(
                        "\taxis :\n\t  ThumbLX  ThumbLY  LTrigger RTrigger ThumbRX  ThumbRY \n\t"
                    );
                    for i in 0..nb_axis {
                        print!("  {:1.4}", state.analog_state[i]);
                    }
                    println!();
                }
            }
        }
        thread::sleep(Duration::from_millis(100));
    }
}

Build

cargo run --example basic --release

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.