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Config.cs
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using System;
namespace Assignment6
{
public class Config
{
//小型怪物
public enum Monster_s
{
maxHp = 40,
exp = 8,
dex = 30,
st = 30,
}
//中型怪物
public enum Monster_m
{
maxHp = 80,
exp = 15,
dex = 45,
st = 45,
}
//大型怪物
public enum Monster_l
{
maxHp = 250,
exp = 26,
dex = 80,
st = 80,
}
//騎士
public enum Knight
{
maxHp = 180,
exp = 0,
dex = 50,
st = 20,
}
//僧侶
public enum Monk
{
maxHp = 150,
exp = 0,
dex = 30,
st = 10,
}
}
}