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The text was updated successfully, but these errors were encountered:
取り急ぎ上 2 つは先に修正 & リリース https://github.com/unity3d-jp/NormalPainter/releases/tag/20180116
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Bone が空の SkinnedMeshRenderer で表示がおかしくなるのを直すMac でツール起動直後表示がめちゃくちゃになるのを直すvertex tweaker で修正済み。StructuredBuffer へのインデックスアクセスでそのシェーダの全ての pass がおかしくなるっぽい不思議バグ京野さんから。口の中とかを編集したい場合に必要不可欠とのこと。表示用 Mesh と実データ Mesh を別にして、表示用 Mesh の index を変えれば実現できるかも?
The text was updated successfully, but these errors were encountered: