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Todo to Next Release #4

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i-saint opened this issue Jan 12, 2018 · 1 comment
Open

Todo to Next Release #4

i-saint opened this issue Jan 12, 2018 · 1 comment

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@i-saint
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i-saint commented Jan 12, 2018

  • Bone が空の SkinnedMeshRenderer で表示がおかしくなるのを直す
  • Mac でツール起動直後表示がめちゃくちゃになるのを直す
    • vertex tweaker で修正済み。StructuredBuffer へのインデックスアクセスでそのシェーダの全ての pass がおかしくなるっぽい不思議バグ
  • ポリゴン単位の表示/非表示
    京野さんから。口の中とかを編集したい場合に必要不可欠とのこと。表示用 Mesh と実データ Mesh を別にして、表示用 Mesh の index を変えれば実現できるかも?
@i-saint i-saint changed the title ポリゴン単位の表示/非表示 Todo to Next Release Jan 14, 2018
@i-saint
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i-saint commented Jan 15, 2018

取り急ぎ上 2 つは先に修正 & リリース https://github.com/unity3d-jp/NormalPainter/releases/tag/20180116

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