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Enums.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BulletMLLib
{
/// <summary>
/// Different types of bullet patterns
/// </summary>
public enum PatternType
{
Vertical,
Horizontal,
None
}
public enum NodeType
{
None,
Aim,
Absolute,
Relative,
Sequence
};
public enum NodeName
{
Bullet,
Action,
Fire,
ChangeDirection,
ChangeSpeed,
Accel,
Wait,
Repeat,
BulletRef,
ActionRef,
FireRef,
Vanish,
Horizontal,
Vertical,
Term,
Times,
Direction,
Speed,
Param,
Bulletml
};
/// <summary>
/// Theese are used for tasks during runtime...
/// </summary>
public enum RunStatus
{
Continue, //keep parsing this task
End, //this task is finished parsing
Stop //this task is paused
}
}