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When working with multiple texture (in shaders), the texture coordinate1 is based in texture 0 size, not texture 1. This is a well known limitation. I'm just 10 year late for the bug report creation.
Gem Version
current Git
Pd Version
55.1
Operating System
Linux
OS Version
ubuntu mate 22.04
Which CPU are you using?
amd64/x86_64 ("64bit Intel")
The text was updated successfully, but these errors were encountered:
to reproduce : you can open Gem/example/10.glsl/05.multitexture and replace 1 image with an other that have a different size.
The problem is the same with rectangle mode 0 or 1.
Detail
When working with multiple texture (in shaders), the texture coordinate1 is based in texture 0 size, not texture 1. This is a well known limitation. I'm just 10 year late for the bug report creation.
Gem Version
current Git
Pd Version
55.1
Operating System
Linux
OS Version
ubuntu mate 22.04
Which CPU are you using?
amd64/x86_64 ("64bit Intel")
The text was updated successfully, but these errors were encountered: