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Releases: ultraleap/UnityPlugin

Pinch Module beta 1.0.1

24 Mar 00:30
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  • PinchDetector components are now attached to their own gameObject's instead of attached to IHandHodel gameObjects. This is to address a Pinch Module specific judder issue.
  • Namespaces in Pinch Module scripts updated to match Core Asset Orion 4.0.2

Core Asset Orion beta 4.0.2

24 Mar 00:07
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  • Fix: Issue #76 & #50 & #49 #33- Physics hands lag behind graphics hands if LeapImageRetriever not present
  • Relaxed hand chirality restriction which could interfere with hand initialization. Added EnforceHandedness check box to * LeapHandController component which is off by default
  • Fixed issue where hands would not scale properly when LeapHandController is scaled
  • When code compile is triggered while editor is running, the editor playback is now stopped automatically to avoid editor freezes triggerd by hot reloading
  • Fix: Issue #56 and #3 Temporal warping judder
  • Fix for Issue #67 - Playing and stopping hangs Editor if service not running.
  • Setting IsHeadMounted to True on LeapHandController's in VR scenes
  • Fix: issue: FPS Drop in LeapC w/passthrough in Robust Mode or with no hand in view
  • Removing ToUnityScaled from LeapUnityExtensions and all hand scripts
  • Many minor fixes and significant optimizations throughout