Releases: ultraleap/UnityPlugin
Releases · ultraleap/UnityPlugin
Pinch Module beta 1.0.1
- PinchDetector components are now attached to their own gameObject's instead of attached to IHandHodel gameObjects. This is to address a Pinch Module specific judder issue.
- Namespaces in Pinch Module scripts updated to match Core Asset Orion 4.0.2
Core Asset Orion beta 4.0.2
- Fix: Issue #76 & #50 & #49 #33- Physics hands lag behind graphics hands if LeapImageRetriever not present
- Relaxed hand chirality restriction which could interfere with hand initialization. Added EnforceHandedness check box to * LeapHandController component which is off by default
- Fixed issue where hands would not scale properly when LeapHandController is scaled
- When code compile is triggered while editor is running, the editor playback is now stopped automatically to avoid editor freezes triggerd by hot reloading
- Fix: Issue #56 and #3 Temporal warping judder
- Fix for Issue #67 - Playing and stopping hangs Editor if service not running.
- Setting IsHeadMounted to True on LeapHandController's in VR scenes
- Fix: issue: FPS Drop in LeapC w/passthrough in Robust Mode or with no hand in view
- Removing ToUnityScaled from LeapUnityExtensions and all hand scripts
- Many minor fixes and significant optimizations throughout