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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Crate",
"language": "GDScript",
"path": "res://scripts/Crate.gd"
}, {
"base": "Node2D",
"class": "CrateSpawner",
"language": "GDScript",
"path": "res://scripts/CrateSpawner.gd"
} ]
_global_script_class_icons={
"Crate": "",
"CrateSpawner": ""
}
[application]
config/name="SuperCrateBox"
run/main_scene="res://game.tscn"
config/icon="res://icon.png"
[editor]
convert_text_resources_to_binary_on_export=true
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Enemy"
2d_physics/layer_3="Pickup"
2d_physics/layer_4="World"
2d_physics/layer_5="Bullets"
[rendering]
quality/2d/use_pixel_snap=true
environment/default_clear_color=Color( 0.0627451, 0.482353, 0.85098, 1 )
environment/default_environment="res://default_env.tres"