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main.tex
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\documentclass[a4paper]{scrreprt}
%% Language and font encodings
\usepackage[english]{babel}
\usepackage[utf8x]{inputenc}
\usepackage[T1]{fontenc}
%% Sets page size and margins
\usepackage[a4paper,top=3cm,bottom=2cm,left=3cm,right=3cm,marginparwidth=1.75cm]{geometry}
%% Useful packages
\usepackage{amsmath}
\usepackage{graphicx}
\usepackage[colorinlistoftodos]{todonotes}
\usepackage[colorlinks=true, allcolors=blue]{hyperref}
\title{Name of Game}
\subtitle{"YOUR GAME IN ONE LINE" (Witcher e.g.: "Skyrim, but with Story of Game of Thrones")}
\author{AUTHOR}
\titlehead{\centering\includegraphics[width=6cm]{test}}
\begin{document}
\maketitle
\null\vfill
\noindent
Game Design Document Template\\
Version v1.1, Nov 2016\\
Copyright 2016 - Johanna Pirker \#tugamedev\\
\newpage
\begin{abstract}
Short abstract of the game (max 150 words)
\end{abstract}
\tableofcontents
% ______________________
% chapter Overview
% ______________________
\chapter{Overview}
Main features and aspects of your game on a first page, describing story elements. -> "selling page", publisher should be able to decide after reading this single page whether to buy in or not
\section{Main Concept}
describe you main concept in one paragraph
\section{Unique Selling Point}
describe you unique selling point in one paragraph
\section{Focus}
describe your game in one sentence, what should it feel like to play your game, what emotions should it evoke? Refer to the focus if you're unsure about certain design elements of the game
% ______________________
% chapter References
% ______________________
\chapter{References}
research on similar games, what are the core features, how does your game differ?
% ______________________
% chapter Specification and Market Analysis
% ______________________
\chapter{Specification}
description of target group, platform, art style, who to attract of how to attract
\section{Player(s) / Target-group}
who is the target group?
\section{Genre}
what is the genre of the game?
\section{Art Style}
the art style of the game?
\begin{figure}
\centering
\includegraphics[width=0.3\textwidth]{test.jpg}
\caption{\label{fig:art} Art example}
\end{figure}
\section{Forms of Engagement}
thinking of Hunicke's 8 kinds of "fun" - what would you like to focus on?\\
(1. Sensation - Game as sense-pleasure
2. Fantasy - Game as make-believe
3. Narrative - Game as drama
4. Challenge - Game as obstacle course
5. Fellowship - Game as social framework
6. Discovery - Game as uncharted territory
7. Expression - Game as self-discovery
8. Submission - Game as pastime)
% ______________________
% chapter Game Details
% ______________________
\chapter{Gameplay and Game Setting}
be specific about the core game features
\section{Mood and Emotions}
what mood and emotions does the game create
\section{Story}
the story of the game
\section{World/Environment}
what is the settings of the game
also, add here a map of your environment or a picture of your world if necessary
\section{Objects in the Game}
what objects will be in the game?
\section{Characters in the Game}
who are the characters in the game?
\section{Main Objective}
what is the goal / main objective of the game?
\section{Core Mechanics}
very important section: what are the core mechanics? be specific
\section{Controls}
describe the controls of the game
also, add here a controller diagram if necessary
% ______________________
% chapter Front End
% ______________________
\chapter{Front End}
description of front end such as start screen, menu screens,..
\section{Start Screen}
\section{Menus}
\section{End Screen}
% ______________________
% chapter Game Details
% ______________________
\chapter{Technology}
what technologies is the game designed for, what is the target platform, what technologies are used for the development?
\section{Target Systems}
what platforms is the game designed for
\section{Hardware}
what hardware is needed to play the game? any additional interface? recommended controllers?
\section{Development Systems/Tools}
please describe the tools you are using (game engine, art tools, ..)
% ______________________
% chapter Game Details
% ______________________
\chapter{Marketing and Publishing Strategy}
describe here your plan how to get attention for your game (e.g. send to youtubers, twitter strategy, events)
% ______________________
% chapter Game Details
% ______________________
\chapter{Timeline}
planned schedule
\begin{table}[h]
\centering
\begin{tabular}{|l|l|l|}
\hline
Milestone & Description & Date \\\hline
& Official Start Date & 01.12.... \\
1 & Milestone Description .. & 01.12.... \\
2 & Milestone Description .. & 01.01.... \\
3 & Milestone Description .. & 01.03.... \\
& End of Project & 01.04.... \\
\hline
\end{tabular}
\caption{\label{tab:schedule}Example Schedule.}
\end{table}
% ______________________
% chapter Game Details
% ______________________
\chapter{Team and Credits}
most important - who are you, who takes what role?
e.g. :
Project Management: \\
Programming: \\
Art: \\
Design: \\
Additional Credits (e.g. sources of art, audio,.. )
%\todo[inline, color=green!40]{This is an inline comment.}
%\bibliographystyle{alpha}
%\bibliography{sample}
\end{document}