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server.mts
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server.mts
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import {WebSocketServer, WebSocket} from 'ws';
import * as common from './common.mjs'
import {Player} from './common.mjs';
namespace Stats {
const AVERAGE_CAPACITY = 30;
export interface Counter {
kind: 'counter',
counter: number,
description: string,
}
export interface Average {
kind: 'average';
samples: Array<number>;
description: string;
pushSample(sample: number): void;
}
export interface Timer {
kind: 'timer',
startedAt: number,
description: string,
}
type Stat = Counter | Average | Timer;
type Stats = {[key: string]: Stat}
const stats: Stats = {}
function average(samples: Array<number>): number {
return samples.reduce((a, b) => a + b, 0)/samples.length
}
function pluralNumber(num: number, singular: string, plural: string): string {
return num === 1 ? singular : plural;
}
function displayTimeInterval(diffMs: number): string {
const result = []
const diffSecs = Math.floor(diffMs/1000);
const days = Math.floor(diffSecs/60/60/24)
if (days > 0) result.push(`${days} ${pluralNumber(days, 'day', 'days')}`);
const hours = Math.floor(diffSecs/60/60%24);
if (hours > 0) result.push(`${hours} ${pluralNumber(hours, 'hour', 'hours')}`);
const mins = Math.floor(diffSecs/60%60);
if (mins > 0) result.push(`${mins} ${pluralNumber(mins, 'min', 'mins')}`);
const secs = Math.floor(diffSecs%60);
if (secs > 0) result.push(`${secs} ${pluralNumber(secs, 'sec', 'secs')}`);
return result.length === 0 ? '0 secs' : result.join(' ');
}
function getStat(stat: Stat): string {
switch (stat.kind) {
case 'counter': return stat.counter.toString();
case 'average': return average(stat.samples).toString();
case 'timer': return displayTimeInterval(Date.now() - stat.startedAt);
}
}
function registerCounter(name: string, description: string): Counter {
const stat: Counter = {
kind: 'counter',
counter: 0,
description,
}
stats[name] = stat;
return stat;
}
function pushSample(this: Average, sample: number) {
while (this.samples.length > AVERAGE_CAPACITY) this.samples.shift();
this.samples.push(sample);
}
function registerAverage(name: string, description: string): Average {
const stat: Average = {
kind: 'average',
samples: [],
description,
pushSample,
}
stats[name] = stat;
return stat;
}
function registerTimer(name: string, description: string): Timer {
const stat: Timer = {
kind: 'timer',
startedAt: 0,
description,
}
stats[name] = stat;
return stat;
}
export function print() {
console.log("Stats:")
for (let key in stats) {
console.log(` ${stats[key].description}`, getStat(stats[key]));
}
}
export const uptime = registerTimer ("uptime", "Uptime");
export const ticksCount = registerCounter("ticksCount", "Ticks count");
export const tickTimes = registerAverage("tickTimes", "Average time to process a tick");
export const messagesSent = registerCounter("messagesSent", "Total messages sent");
export const messagesReceived = registerCounter("messagesReceived", "Total messages received");
export const tickMessagesSent = registerAverage("tickMessagesSent", "Average messages sent per tick");
export const tickMessagesReceived = registerAverage("tickMessagesReceived", "Average messages received per tick");
export const bytesSent = registerCounter("bytesSent", "Total bytes sent");
export const bytesReceived = registerCounter("bytesReceived", "Total bytes received");
export const tickByteSent = registerAverage("tickByteSent", "Average bytes sent per tick");
export const tickByteReceived = registerAverage("tickByteReceived", "Average bytes received per tick");
export const playersCurrently = registerCounter("playersCurrently", "Currently players");
export const playersJoined = registerCounter("playersJoined", "Total players joined");
export const playersLeft = registerCounter("playersLeft", "Total players left");
export const bogusAmogusMessages = registerCounter("bogusAmogusMessages", "Total bogus-amogus messages");
export const playersRejected = registerCounter("playersRejected", "Total players rejected");
}
const SERVER_FPS = 60;
const SERVER_TOTAL_LIMIT = 2000;
const SERVER_SINGLE_IP_LIMIT = 10;
interface PlayerOnServer extends Player {
ws: WebSocket,
remoteAddress: string,
newMoving: number,
}
const players = new Map<number, PlayerOnServer>();
const connectionLimits = new Map<string, number>();
let idCounter = 0;
let bytesReceivedWithinTick = 0;
let messagesRecievedWithinTick = 0;
const wss = new WebSocketServer({
port: common.SERVER_PORT,
})
const joinedIds = new Set<number>()
const leftIds = new Set<number>()
const pingIds = new Map<number, number>()
wss.on("connection", (ws, req) => {
ws.binaryType = 'arraybuffer';
if (players.size >= SERVER_TOTAL_LIMIT) {
Stats.playersRejected.counter += 1
ws.close();
return;
}
if (req.socket.remoteAddress === undefined) {
// NOTE: something weird happened the client does not have a remote address
Stats.playersRejected.counter += 1;
ws.close();
return;
}
const remoteAddress = req.socket.remoteAddress;
{
let count = connectionLimits.get(remoteAddress) || 0;
if (count >= SERVER_SINGLE_IP_LIMIT) {
Stats.playersRejected.counter += 1;
ws.close();
return;
}
connectionLimits.set(remoteAddress, count + 1);
}
const id = idCounter++;
const x = Math.random()*(common.WORLD_WIDTH - common.PLAYER_SIZE);
const y = Math.random()*(common.WORLD_HEIGHT - common.PLAYER_SIZE);
const hue = Math.floor(Math.random()*360);
const player = {
ws,
remoteAddress,
id,
x,
y,
moving: 0,
newMoving: 0,
hue,
moved: false,
}
players.set(id, player);
// console.log(`Player ${id} connected`);
joinedIds.add(id);
Stats.playersJoined.counter += 1;
Stats.playersCurrently.counter += 1;
ws.addEventListener("message", (event) => {
Stats.messagesReceived.counter += 1;
messagesRecievedWithinTick += 1;
if (!(event.data instanceof ArrayBuffer)){
Stats.bogusAmogusMessages.counter += 1;
// console.log(`Received bogus-amogus message from client ${id}:`, message)
ws.close();
return;
}
const view = new DataView(event.data);
Stats.bytesReceived.counter += view.byteLength;
bytesReceivedWithinTick += view.byteLength;
if (common.AmmaMovingStruct.verify(view)) {
// console.log(`Received message from player ${id}`, message)
const direction = common.AmmaMovingStruct.direction.read(view);
const start = common.AmmaMovingStruct.start.read(view);
if (start) {
player.newMoving |= (1<<direction);
} else {
player.newMoving &= ~(1<<direction);
}
} else if (common.PingStruct.verify(view)) {
pingIds.set(id, common.PingStruct.timestamp.read(view));
} else {
// console.log(`Received bogus-amogus message from client ${id}:`, message)
Stats.bogusAmogusMessages.counter += 1;
ws.close();
return;
}
});
ws.on("close", () => {
// console.log(`Player ${id} disconnected`);
let count = connectionLimits.get(remoteAddress);
if (count !== undefined) {
if (count <= 1) {
connectionLimits.delete(remoteAddress);
} else {
connectionLimits.set(remoteAddress, count - 1);
}
}
players.delete(id);
Stats.playersLeft.counter += 1;
Stats.playersCurrently.counter -= 1;
if (!joinedIds.delete(id)) {
leftIds.add(id);
}
})
})
let previousTimestamp = performance.now();
function tick() {
const timestamp = performance.now();
const deltaTime = (timestamp - previousTimestamp)/1000
previousTimestamp = timestamp;
let messageSentCounter = 0;
let bytesSentCounter = 0;
if (joinedIds.size > 0) {
// Initialize joined player
{
const count = players.size;
const buffer = new ArrayBuffer(common.PlayersJoinedHeaderStruct.size + count*common.PlayerStruct.size);
const headerView = new DataView(buffer, 0, common.PlayersJoinedHeaderStruct.size);
common.PlayersJoinedHeaderStruct.kind.write(headerView, common.MessageKind.PlayerJoined);
// Reconstructing the state of the other players
let index = 0;
players.forEach((player) => {
const playerView = new DataView(buffer, common.PlayersJoinedHeaderStruct.size + index*common.PlayerStruct.size);
common.PlayerStruct.id.write(playerView, player.id);
common.PlayerStruct.x.write(playerView, player.x);
common.PlayerStruct.y.write(playerView, player.y);
common.PlayerStruct.hue.write(playerView, player.hue/360*256);
common.PlayerStruct.moving.write(playerView, player.moving);
index += 1;
})
// Greeting all the joined players and notifying them about other players
joinedIds.forEach((joinedId) => {
const joinedPlayer = players.get(joinedId);
if (joinedPlayer !== undefined) { // This should never happen, but we handling none existing ids for more robustness
// The greetings
const view = new DataView(new ArrayBuffer(common.HelloStruct.size));
common.HelloStruct.kind.write(view, common.MessageKind.Hello);
common.HelloStruct.id.write(view, joinedPlayer.id);
common.HelloStruct.x.write(view, joinedPlayer.x);
common.HelloStruct.y.write(view, joinedPlayer.y);
common.HelloStruct.hue.write(view, Math.floor(joinedPlayer.hue/360*256));
joinedPlayer.ws.send(view);
bytesSentCounter += view.byteLength;
messageSentCounter += 1
// Reconstructing the state of the other players
joinedPlayer.ws.send(buffer);
bytesSentCounter += buffer.byteLength;
messageSentCounter += 1
}
})
}
// Notifying old player about who joined
{
const count = joinedIds.size;
const buffer = new ArrayBuffer(common.PlayersJoinedHeaderStruct.size + count*common.PlayerStruct.size);
const headerView = new DataView(buffer, 0, common.PlayersJoinedHeaderStruct.size);
common.PlayersJoinedHeaderStruct.kind.write(headerView, common.MessageKind.PlayerJoined);
let index = 0;
joinedIds.forEach((joinedId) => {
const joinedPlayer = players.get(joinedId);
if (joinedPlayer !== undefined) { // This should never happen, but we handling none existing ids for more robustness
const playerView = new DataView(buffer, common.PlayersJoinedHeaderStruct.size + index*common.PlayerStruct.size);
common.PlayerStruct.id.write(playerView, joinedPlayer.id);
common.PlayerStruct.x.write(playerView, joinedPlayer.x);
common.PlayerStruct.y.write(playerView, joinedPlayer.y);
common.PlayerStruct.hue.write(playerView, joinedPlayer.hue/360*256);
common.PlayerStruct.moving.write(playerView, joinedPlayer.moving);
index += 1;
}
});
players.forEach((player) => {
if (!joinedIds.has(player.id)) { // Joined player should already know about themselves
player.ws.send(buffer);
bytesSentCounter += buffer.byteLength;
messageSentCounter += 1
}
})
}
}
// Notifying about whom left
if (leftIds.size > 0) {
const count = leftIds.size;
const view = common.PlayersLeftHeaderStruct.allocateAndInit(count);
let index = 0;
leftIds.forEach((leftId) => {
common.PlayersLeftHeaderStruct.items(index).id.write(view, leftId)
index += 1;
})
players.forEach((player) => {
player.ws.send(view);
bytesSentCounter += view.byteLength;
messageSentCounter += 1
})
}
// Notify about moving player
{
let count = 0;
players.forEach((player) => {
if (player.newMoving !== player.moving) {
count += 1;
}
})
if (count > 0) {
const buffer = new ArrayBuffer(common.PlayersMovingHeaderStruct.size + count*common.PlayerStruct.size);
const headerView = new DataView(buffer, 0, common.PlayersMovingHeaderStruct.size);
common.PlayersMovingHeaderStruct.kind.write(headerView, common.MessageKind.PlayerMoving);
let index = 0;
players.forEach((player) => {
if (player.newMoving !== player.moving) {
player.moving = player.newMoving;
const playerView = new DataView(buffer, common.PlayersMovingHeaderStruct.size + index*common.PlayerStruct.size);
common.PlayerStruct.id.write(playerView, player.id);
common.PlayerStruct.x.write(playerView, player.x);
common.PlayerStruct.y.write(playerView, player.y);
common.PlayerStruct.moving.write(playerView, player.moving);
index += 1;
}
});
players.forEach((player) => {
player.ws.send(buffer);
bytesSentCounter += buffer.byteLength;
messageSentCounter += 1;
});
}
}
// Simulating the world for one server tick.
players.forEach((player) => common.updatePlayer(player, deltaTime))
// Sending out pings
pingIds.forEach((timestamp, id) => {
const player = players.get(id);
if (player !== undefined) { // This MAY happen. A player may send a ping and leave.
const view = new DataView(new ArrayBuffer(common.PongStruct.size));
common.PongStruct.kind.write(view, common.MessageKind.Pong);
common.PongStruct.timestamp.write(view, timestamp);
player.ws.send(view);
bytesSentCounter += view.byteLength;
messageSentCounter += 1;
}
});
const tickTime = performance.now() - timestamp;
Stats.ticksCount.counter += 1;
Stats.tickTimes.pushSample(tickTime/1000);
Stats.messagesSent.counter += messageSentCounter;
Stats.tickMessagesSent.pushSample(messageSentCounter);
Stats.tickMessagesReceived.pushSample(messagesRecievedWithinTick);
Stats.bytesSent.counter += bytesSentCounter;
Stats.tickByteSent.pushSample(bytesSentCounter);
Stats.tickByteReceived.pushSample(bytesReceivedWithinTick);
joinedIds.clear();
leftIds.clear();
pingIds.clear();
bytesReceivedWithinTick = 0;
messagesRecievedWithinTick = 0;
if (Stats.ticksCount.counter%SERVER_FPS === 0) {
// TODO: serve the stats over a separate websocket, so a separate html page can poll it once in a while
Stats.print()
}
setTimeout(tick, Math.max(0, 1000/SERVER_FPS - tickTime));
}
Stats.uptime.startedAt = Date.now()
setTimeout(tick, 1000/SERVER_FPS);
console.log(`Listening to ws://0.0.0.0:${common.SERVER_PORT}`)