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Living Rules Doc |
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All published content is allowed, including optional subclasses/features/options from Tasha’s.
- Standard point buy for stats (27 points, min 8, max 15)
- Any race (besides Variant Human and Custom Lineage) can take a feat at character creation in exchange for their racial ASI(s) becoming a single +1
- Players can assign racial ASIs to any stat, but cannot put multiple racial ASIs on the same stat (a la Tasha's)
- PCs get a free feat at levels 4 and 8 in addition to the ASIs at those levels
- Additional ki points equal to proficiency bonus
- If you are not wearing armor and not wielding a shield, enemy creatures have disadvantage on opportunity attacks against you
- Can make grapple/shove checks with DEX (Athletics)
- Additional metamagic options
- 4 metamagic options at 3rd level
- Another two at 10th level (up to 6)
- Another two at 17th level
- Additional sorcery points equal to proficiency bonus
- All subclasses get origin spells (specific spells TBD)
- Warlocks can choose to use INT as their primary stat
- CHA save proficiency becomes INT save proficiency
- Spellcasting stat becomes INT
- All class features that reference CHA will use INT instead
- Dragonborn breath weapons are a bonus action, not an action
- Slow Natural Healing variant rule from DMG
- Short rests are 1 hour; hit dice can be used to restore HP
- Long rests are 8 hours; all resources are restored, and hit dice can be used to restore HP.
- Can only benefit from 1 long rest every 24 hours
- Prerequisites:
- Two allied creatures, both directly adjacent to a hostile creature (but on opposite sides).
- The allied creatures cannot be unconscious or incapacitated.
- Result: The allied creatures are flanking the hostile creature
- While flanking, melee attacks get a +2 to hit
- A creature can do either of the following as an action or bonus action to move
through enemy space.
- Overrun: Make a contested STR (Athletics) check. Larger creatures have advantage.
- Tumble: Make a contested DEX (Acrobatics) check.
- Cleaving (requires reducing an enemy to 0 HP with a melee weapon attack)
- Any excess damage can be applied to another creature within reach
- Piercing (requires reducing an enemy to 0 HP with a ranged weapon attack)
- Any excess damage can be applied to a creature 5 feet behind target (following straight line of projectile path)
- AC must be equal to or below the initial attack roll for both cleaving and piercing
- Passive INT (Arcana) check
- Advantage (passive +5) if spell is on spell list
- Identify spell level with DC 10 + spell level
- Identify spell with DC 15 + spell level
- Potions require a bonus action to drink, not an action
- You cannot use both your action and your bonus action to cast spells of level 1 or higher in the same turn.
- 2/9/21: Initial version
- Add rules from /u/Caesarr
- Rules to take effect immediately:
- Monk changes (additional ki, conditional disadvantage on opportunity attacks, grapple/shove with DEX)
- Sorcerer changes (metamagics, additional SP, origin spells)
- Warlock changes (INTlocks)
- Cleave rules
- Rules to take effect immediately:
- Rules to take effect at next character creation:
- Non-human races can give up their +2 ASI for a feat
- Add rules from /u/Caesarr
- 2/16/21: Add flanking, wording/structure clarifications, move TODOs
- Exhaustion on hitting 0 HP seems like a bad call
- Consider if sorcerer changes are overtuned given availability of feats (ease of taking Metamagic Adept)
- Consider boosted healing rules (spells/potions heal max or double dice if healing creature above 0 HP)