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war.js
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var PLAYER_LOST = -1;
var TIE = 0;
var PLAYER_WON = 1;
function shuffleDeck(deck) {
for (var i = 0; i < deck.length; i++) {
var newIndex = Math.floor(Math.random() * deck.length);
var temp = deck[newIndex];
deck[newIndex] = deck[i];
deck[i] = temp;
}
}
function printDeck(deck) {
var text = '';
for (var i = 0; i < deck.length; i++) {
text += deck[i].toString() + ' ';
}
console.log(text);
}
function adjustCardValue(card) {
var HIGHEST_VALUE = Card.VALUES.length;
if (card.getValue() == Card.ACE) {
return HIGHEST_VALUE;
}
return card.getValue();
}
function compareCards(playerCard, computerCard) {
a = adjustCardValue(playerCard);
b = adjustCardValue(computerCard);
if (a == b) {
return TIE;
}
else if(a < b) {
return PLAYER_LOST;
}
else {
return PLAYER_WON;
}
}
function distributeCards(seedDeck, playerDeck, computerDeck) {
while (seedDeck.length >= 2) {
playerDeck.push(seedDeck.pop());
computerDeck.push(seedDeck.pop());
}
}
function transferCardsToWinner(deck, cards) {
while (cards.length > 0) {
deck.push(cards.shift());
}
}
function startGame() {
var seedDeck = Card.createDeck();
shuffleDeck(seedDeck);
var playerDeck = [];
var computerDeck = [];
distributeCards(seedDeck, playerDeck, computerDeck);
var totalRounds = 0;
do
{
printDeck(playerDeck);
printDeck(computerDeck);
war(playerDeck, computerDeck);
totalRounds++;
if (totalRounds > 20000) {
alert('infinite war!');
break;
}
}
while (playersHaveCards(playerDeck, computerDeck));
if (playerDeck.length == 0) {
alert('Computer won in ' + totalRounds + ' rounds');
}
else {
alert('Player won in ' + totalRounds + ' rounds');
}
}
function playersHaveCards(playerDeck, computerDeck) {
return (playerDeck.length >= 1 && computerDeck.length >= 1);
}
function drawCardsFromDeck(deck, totalCards) {
var cards = [];
for (var i = 0; i < totalCards; i++) {
cards.push(deck.shift());
}
return cards;
}
function war(playerDeck, computerDeck, cards) {
cards = cards || [];
var cardsToDraw = (cards.length == 0) ? 1 : 2;
var playerHasEnoughCards = (playerDeck.length >= cardsToDraw);
var computerHasEnoughCards = (computerDeck.length >= cardsToDraw);
if (!playerHasEnoughCards) {
transferCardsToWinner(computerDeck, cards);
transferCardsToWinner(computerDeck, playerDeck);
return;
}
else if (!computerHasEnoughCards) {
transferCardsToWinner(playerDeck, cards);
transferCardsToWinner(playerDeck, computerDeck);
return;
}
var playerCards = drawCardsFromDeck(playerDeck, cardsToDraw);
cards = cards.concat(playerCards);
var computerCards = drawCardsFromDeck(computerDeck, cardsToDraw);
cards = cards.concat(computerCards);
var playerCard = playerCards[playerCards.length - 1];
var computerCard = computerCards[computerCards.length - 1];
var result = compareCards(playerCard, computerCard);
console.log(playerCard.toString(), computerCard.toString(), result);
console.log('\n');
if (result == TIE) {
war(playerDeck, computerDeck, cards);
}
else if (result == PLAYER_WON) {
transferCardsToWinner(playerDeck, cards);
}
else if (result == PLAYER_LOST) {
transferCardsToWinner(computerDeck, cards);
}
}