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Fix keyboard input on macos #114

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40 changes: 40 additions & 0 deletions src/windy/platforms/macos/macdefs.nim
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,44 @@ const
NSNormalWindowLevel* = 0.NSWindowLevel
NSFloatingWindowLevel* = 3.NSWindowLevel

type

NSEventType* = enum
NSEventTypeLeftMouseDown = 1,
NSEventTypeLeftMouseUp = 2,
NSEventTypeRightMouseDown = 3,
NSEventTypeRightMouseUp = 4,
NSEventTypeMouseMoved = 5,
NSEventTypeLeftMouseDragged = 6,
NSEventTypeRightMouseDragged = 7,
NSEventTypeMouseEntered = 8,
NSEventTypeMouseExited = 9,
NSEventTypeKeyDown = 10,
NSEventTypeKeyUp = 11,
NSEventTypeFlagsChanged = 12,
NSEventTypeAppKitDefined = 13,
NSEventTypeSystemDefined = 14,
NSEventTypeApplicationDefined = 15,
NSEventTypePeriodic = 16,
NSEventTypeCursorUpdate = 17,
NSEventTypeRotate = 18,
NSEventTypeBeginGesture = 19,
NSEventTypeEndGesture = 20,
NSEventTypeScrollWheel = 22,
NSEventTypeTabletPoint = 23,
NSEventTypeTabletProximity = 24,
NSEventTypeOtherMouseDown = 25,
NSEventTypeOtherMouseUp = 26,
NSEventTypeOtherMouseDragged = 27,
NSEventTypeGesture = 29,
NSEventTypeMagnify = 30,
NSEventTypeSwipe = 31,
NSEventTypeSmartMagnify = 32,
NSEventTypeQuickLook = 33,
NSEventTypePressure = 34,
NSEventTypeDirectTouch = 37


var
NSApp* {.importc.}: NSApplication
NSPasteboardTypeString* {.importc.}: NSPasteboardType
Expand Down Expand Up @@ -139,6 +177,8 @@ objc:
proc locationInWindow*(self: NSEvent): NSPoint
proc buttonNumber*(self: NSEvent): int
proc keyCode*(self: NSEvent): uint16
proc type*(self: NSEvent): NSEventType
proc window*(self: NSEvent): NSWindow
proc dataWithBytes*(class: typedesc[NSData], x: pointer, length: int): NSData
proc length*(self: NSData): uint
proc bytes*(self: NSData): pointer
Expand Down
71 changes: 51 additions & 20 deletions src/windy/platforms/macos/platform.nim
Original file line number Diff line number Diff line change
Expand Up @@ -331,6 +331,7 @@ proc windowDidBecomeKey(
if window.onFocusChange != nil:
window.onFocusChange()
handleMouseMove(window, window.inner.mouseLocationOutsideOfEventStream)
window.state.buttonDown = {}

proc windowDidResignKey(
self: ID,
Expand All @@ -340,6 +341,7 @@ proc windowDidResignKey(
let window = windows.forNSWindow(self.NSWindow)
if window != nil and window.onFocusChange != nil:
window.onFocusChange()
window.state.buttonDown = {}

proc windowShouldClose(
self: ID,
Expand Down Expand Up @@ -496,31 +498,15 @@ proc otherMouseUp(self: ID, cmd: SEL, event: NSEvent): ID {.cdecl.} =
else:
discard

proc keyDown(self: ID, cmd: SEL, event: NSEvent): ID {.cdecl.} =
let window = windows.forNSWindow(self.NSView.window)
if window == nil:
return

window.handleButtonPress(keyCodeToButton[event.keyCode.int])
if window.state.runeInputEnabled:
discard self.NSView.inputContext.handleEvent(event)
proc keyDown(self: ID, cmd: SEL, event: NSEvent): ID {.cdecl.} =
discard

proc keyUp(self: ID, cmd: SEL, event: NSEvent): ID {.cdecl.} =
let window = windows.forNSWindow(self.NSView.window)
if window == nil:
return
window.handleButtonRelease(keyCodeToButton[event.keyCode.int])
discard

proc flagsChanged(self: ID, cmd: SEL, event: NSEvent): ID {.cdecl.} =
let window = windows.forNSWindow(self.NSView.window)
if window == nil:
return

let button = keyCodeToButton[event.keyCode]
if button in window.state.buttonDown:
window.handleButtonRelease(button)
else:
window.handleButtonPress(button)
discard

proc hasMarkedText(self: ID, cmd: SEL): bool {.cdecl.} =
let window = windows.forNSWindow(self.NSView.window)
Expand Down Expand Up @@ -742,6 +728,33 @@ proc init() {.raises: [].} =

initialized = true

proc processKeyDown(event: NSEvent) =
let nsWindow = event.window()
let window = windows.forNSWindow(nsWindow)
if window == nil:
return

window.handleButtonPress(keyCodeToButton[event.keyCode.int])
if window.state.runeInputEnabled:
discard nsWindow.contentView().inputContext.handleEvent(event)

proc processKeyUp(event: NSEvent) =
let window = windows.forNSWindow(event.window())
if window == nil:
return
window.handleButtonRelease(keyCodeToButton[event.keyCode.int])

proc processFlagsChanged(event: NSEvent) =
let window = windows.forNSWindow(event.window())
if window == nil:
return

let button = keyCodeToButton[event.keyCode]
if button in window.state.buttonDown:
window.handleButtonRelease(button)
else:
window.handleButtonPress(button)

proc pollEvents*() =
# Draw first (in case a message closes a window or similar)
for window in windows:
Expand All @@ -762,6 +775,24 @@ proc pollEvents*() =
)
if event.int == 0:
break

# we skip NSApplication keys here as the normal
# NSApplication misses keyUp events when
# command et al are held down
#
# see:
# - https://stackoverflow.com/questions/24099063/how-do-i-detect-keyup-in-my-nsview-with-the-command-key-held
# - https://lists.apple.com/archives/cocoa-dev/2003/Oct/msg00442.html
# - https://github.com/andlabs/ui/blob/bc848f5c4078b999dbe6ef1cd90e16290a0d1c3a/delegateuitask_darwin.m#L46
#
if event.`type`() == NSEventTypeKeyDown:
processKeyDown(event)
elif event.`type`() == NSEventTypeKeyUp:
processKeyUp(event)
elif event.`type`() == NSEventTypeFlagsChanged:
processFlagsChanged(event)

# forward event for app to handle
NSApp.sendEvent(event)

when defined(windyUseStdHttp):
Expand Down