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hey guys, was trying to mod the game so it would use defaul textures and do better terrain gen (with like caves etc) and then i found this in world.py: self._shown[coords] = self.batch.add( 24, GL_QUADS, self.texture_group[block.identifier], ('v3f/static', vertex_data), ('c3f/static', shade_data), ('t2f/static', texture_data))
this is the drawing of the world.
notice that it says "static". the world changes every frame and it should be "stream". after i changed terrain gen was so quick i couldnt see non-generated chunks anymore.... maybe something to add for ya guys :P
The text was updated successfully, but these errors were encountered:
Would you like to do a pull request for that yourself, or would you like me to set it up?
It also looks like something that https://github.com/fogleman/Minecraft would benefit from. It probably wouldn't be a bad idea to submit a pull request to them as well, from a resume building perspective.
hey guys, was trying to mod the game so it would use defaul textures and do better terrain gen (with like caves etc) and then i found this in world.py:
self._shown[coords] = self.batch.add( 24, GL_QUADS, self.texture_group[block.identifier], ('v3f/static', vertex_data), ('c3f/static', shade_data), ('t2f/static', texture_data))
this is the drawing of the world.
notice that it says "static". the world changes every frame and it should be "stream". after i changed terrain gen was so quick i couldnt see non-generated chunks anymore.... maybe something to add for ya guys :P
The text was updated successfully, but these errors were encountered: