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Right now the world is responsible for part of the rendering. It shouldn't be. We want it to be as simple as possible to implement new worlds.
The text was updated successfully, but these errors were encountered:
Definitely - I tried to move the opengl stuff into Window with my last pull request, but I noticed some odd things when I did that.
Window
I had trouble untangling a lot of stuff when I split up main.py, but I'd love for someone else to take a look at it :)
main.py
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Right now the world is responsible for part of the rendering. It shouldn't be. We want it to be as simple as possible to implement new worlds.
The text was updated successfully, but these errors were encountered: