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How to import a rigged object and then animate it using tags or animation kf #62

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operator1ctg opened this issue Jun 8, 2015 · 0 comments

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@operator1ctg
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Great job thus far. I'm using GLaM as the core of a new multiuser virtual world... hopefully. I am willing and ready to help, let me know where the most help is needed or i can just look through and find something to do anyways :)_

I read in the docs how it is currently possible(?) to import a rigged object and then afterwards to be able to animate it using either the stylesheet or etc..

Could you provide some advice or code examples of how this might be achieve using the current release/version of GLaM?
Namely:
1. Is this possible at all with the current codeset, or am I mistaken?
2. If it is possible, then what preparatory steps may need to be taken to ensure that such an import is able to be animated using GLaM?
3. How would the developer need to structure and identify the separate components of this mesh in order for each piece/group to be targeted by an elementID or via Classification?
4. How would one target the element/group and use the targetvar to animate the object using GLaM?

Thank you in advance and I very much look forward to working with you all on this.

operator1

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