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Placeholder to check if the player is under water #77

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Ranksu10 opened this issue Jan 10, 2025 · 0 comments
Open

Placeholder to check if the player is under water #77

Ranksu10 opened this issue Jan 10, 2025 · 0 comments
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help wanted Extra attention is needed

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@Ranksu10
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Ranksu10 commented Jan 10, 2025

It could be a good idea to implement a placeholder that recognizes if the player in under water (or has the bubbles hud triggered)
image

This is specially to avoid this kind of situations (image above).

Currently, there is no placeholder that recognizes that.

%player_remaining_air% works but not when the player has water breathing effect.
Adding another condition like %player_has_potioneffect_water_breathing% will just make both conditions enter in conflict and will not properly work.

@Ranksu10 Ranksu10 added the help wanted Extra attention is needed label Jan 10, 2025
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