A scraper for Godot games hosted on https://itch.io.
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Updated
Nov 10, 2024 - JavaScript
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
A scraper for Godot games hosted on https://itch.io.
Addons for building multiplayer games with Godot
无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、webSocket、tcp、socket;java Netty 游戏服务器框架;
Classic community-driven session-based Tower Defense game with RPG elements.
Addon to generate customizable cylindrical meshes from 3D curves
An addon providing special CharacterBody*D that helps optimize your platform game development
An attempt at making it as easy for you to follow the guidelines from gameaccessibilityguidelines.com as possible.
A collection of utilities for creating rhythm games in Unity, Unreal, Godot and SDL.
เอกสารประกอบการสอนทุกเนื้อหาในช่องยูทูป KongRuksiam Tutorial
A free, open-source, fully editable RPG Maker alternative. !!! HEAVILY WIP PROJECT !!!
Project for Godot , Third Person in Godot with Menu and Save, Compatible with PC and Touch, Android
Component-based framework and project template for 2D Godot games
The code for the official Godot Engine website. A static site built using Jekyll.
A tiny open-source web-based MMO / MMORPG built in Godot 4, with unique project organization.
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
A simple prototype for a CRPG in Godot 4.3
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Created by Juan Linietsky and Ariel Manzur