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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
# 使用绝对路径
set (CMAKE_USE_RELATIVE_PATHS ON)
set(CMAKE_CXX_FLAGS_RELEASE "/MT")
set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
# Windows Visual Studio
if(MSVC)
# 设置编译的标记位
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
endif(MSVC)
project(recast_glfw)
# INCLUDE PATH
include_directories(${PROJECT_SOURCE_DIR}/deps)
include_directories(${PROJECT_SOURCE_DIR}/deps/glew/include)
include_directories(${PROJECT_SOURCE_DIR}/deps/glfw/include)
include_directories(${PROJECT_SOURCE_DIR}/src)
# SOURCE PATH
aux_source_directory(${PROJECT_SOURCE_DIR}/src SRC_MAIN)
aux_source_directory(${PROJECT_SOURCE_DIR}/src/framework SRC_FRAMEWORK)
aux_source_directory(${PROJECT_SOURCE_DIR}/src/input SRC_INPUT)
aux_source_directory(${PROJECT_SOURCE_DIR}/src/shader SRC_SHADER)
aux_source_directory(${PROJECT_SOURCE_DIR}/src/texture SRC_TEXTURE)
set (SOURCE_CODE
${SRC_MAIN}
${SRC_FRAMEWORK}
${SRC_INPUT}
${SRC_SHADER}
${SRC_TEXTURE}
)
# LIBORARY
link_directories(${PROJECT_SOURCE_DIR}/deps/glew/lib)
link_directories(${PROJECT_SOURCE_DIR}/deps/glfw/lib)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
MESSAGE(STATUS "current platform: Linux ")
elseif (CMAKE_SYSTEM_NAME MATCHES "Windows")
MESSAGE(STATUS "current platform: Windows")
endif (CMAKE_SYSTEM_NAME MATCHES "Linux")
add_executable(recast_glfw ${SOURCE_CODE})
if(CMAKE_BUILD_TYPE MATCHES "Release")
target_link_libraries(recast_glfw "opengl32" "glew" "glfw3")
else()
target_link_libraries(recast_glfw "opengl32" "glewd" "glfw3d")
endif()