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wiimote-static.vcxproj
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wiimote-static.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
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<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\concurrentqueue.h" />
<ClInclude Include="src\HashMap.h" />
<ClInclude Include="src\stdafx.h" />
<ClInclude Include="src\Wiimote.h" />
<ClInclude Include="src\WiimoteDevice.h" />
<ClInclude Include="src\WiimoteDevicePosix.h" />
<ClInclude Include="src\WiimoteDeviceWindows.h" />
<ClInclude Include="src\WiimoteManager.h" />
<ClInclude Include="src\WiimoteScanner.h" />
<ClInclude Include="src\WiimoteScannerWin.h" />
<ClInclude Include="src\WiimoteState.h" />
<ClInclude Include="src\xxhash.h" />
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<ItemGroup>
<ClCompile Include="src\stdafx.cpp" />
<ClCompile Include="src\Wiimote.cpp" />
<ClCompile Include="src\WiimoteDevicePosix.cpp" />
<ClCompile Include="src\WiimoteDeviceWindows.cpp" />
<ClCompile Include="src\WiimoteManager.cpp" />
<ClCompile Include="src\WiimoteScannerWin.cpp" />
<ClCompile Include="src\xxhash.c" />
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<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{D02B5DDD-2995-4AED-9EEA-A9194E2CCFA5}</ProjectGuid>
<RootNamespace>wiimotelib</RootNamespace>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetExt>.lib</TargetExt>
<OutDir>$(SolutionDir)lib\</OutDir>
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<TargetName>$(ProjectName)-x86-d</TargetName>
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<TargetExt>.lib</TargetExt>
<OutDir>$(SolutionDir)lib\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)-$(Platform)-$(Configuration)\</IntDir>
<TargetName>$(ProjectName)-x64-d</TargetName>
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<TargetExt>.lib</TargetExt>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
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<Link>
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<Link>
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<Lib>
<AdditionalDependencies>
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<AdditionalLibraryDirectories>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<Link>
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<Link>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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