@@ -43,19 +43,19 @@ public class TriggerListener : MonoBehaviour {
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public event TriggerExit2DEvent TriggerExit2D ;
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- public CollisionEvent OnCollisionEnterEvent = new CollisionEvent ( ) ;
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- public CollisionEvent OnCollisionStayEvent = new CollisionEvent ( ) ;
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- public CollisionEvent OnCollisionExitEvent = new CollisionEvent ( ) ;
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- public Collision2DEvent OnCollisionEnter2DEvent = new Collision2DEvent ( ) ;
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- public Collision2DEvent OnCollisionStay2DEvent = new Collision2DEvent ( ) ;
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- public Collision2DEvent OnCollisionExit2DEvent = new Collision2DEvent ( ) ;
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-
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- public TriggerEvent OnTriggerEnterEvent = new TriggerEvent ( ) ;
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- public TriggerEvent OnTriggerStayEvent = new TriggerEvent ( ) ;
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- public TriggerEvent OnTriggerExitEvent = new TriggerEvent ( ) ;
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- public Trigger2DEvent OnTriggerEnter2DEvent = new Trigger2DEvent ( ) ;
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- public Trigger2DEvent OnTriggerStay2DEvent = new Trigger2DEvent ( ) ;
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- public Trigger2DEvent OnTriggerExit2DEvent = new Trigger2DEvent ( ) ;
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+ public CollisionEvent OnCollisionEnterEvent = new ( ) ;
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+ public CollisionEvent OnCollisionStayEvent = new ( ) ;
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+ public CollisionEvent OnCollisionExitEvent = new ( ) ;
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+ public Collision2DEvent OnCollisionEnter2DEvent = new ( ) ;
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+ public Collision2DEvent OnCollisionStay2DEvent = new ( ) ;
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+ public Collision2DEvent OnCollisionExit2DEvent = new ( ) ;
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+
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+ public TriggerEvent OnTriggerEnterEvent = new ( ) ;
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+ public TriggerEvent OnTriggerStayEvent = new ( ) ;
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+ public TriggerEvent OnTriggerExitEvent = new ( ) ;
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+ public Trigger2DEvent OnTriggerEnter2DEvent = new ( ) ;
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+ public Trigger2DEvent OnTriggerStay2DEvent = new ( ) ;
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+ public Trigger2DEvent OnTriggerExit2DEvent = new ( ) ;
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[ System . Serializable ]
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public class CollisionEvent : UnityEvent < Collision > { }
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