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WebSocketMessage.m
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//
// WebSocketMessage.m
// UnittWebSocketClient
//
// Created by Josh Morris on 6/12/11.
// Copyright 2011 UnitT Software. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations under
// the License.
//
#import "WebSocketMessage.h"
@implementation WebSocketMessage
- (void) pushFragment:(WebSocketFragment*) aFragment
{
[fragments addObject:aFragment];
}
- (NSData*) parse
{
//parse fragments
NSMutableData* data = [NSMutableData data];
for (WebSocketFragment* fragment in fragments)
{
[data appendData:fragment.payloadData];
}
return data;
}
- (void) clear
{
[fragments removeAllObjects];
}
#pragma mark Lifecycle
+ (id) messageWithFragment:(WebSocketFragment*) aFragment
{
id result = [[[self class] alloc] initWithFragment:aFragment];
return [result autorelease];
}
- (id) initWithFragment:(WebSocketFragment*) aFragment
{
self = [super init];
if (self)
{
fragments = [[NSMutableArray alloc] init];
[self pushFragment:aFragment];
}
return self;
}
- (id) init
{
self = [super init];
if (self)
{
fragments = [[NSMutableArray alloc] init];
}
return self;
}
- (void) dealloc
{
[fragments release];
[super dealloc];
}
@end