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feat(core): add job queue for game state
CI #153: Commit 4309336 pushed by tomaisthorpe
September 17, 2024 21:41 2m 36s main
September 17, 2024 21:41 2m 36s
fix(graphics): set alpha on context to false to improve blending
CI #152: Commit 227102f pushed by tomaisthorpe
September 16, 2024 23:17 2m 42s main
September 16, 2024 23:17 2m 42s
feat(graphics): add color filters for textured components
CI #151: Commit 8689535 pushed by tomaisthorpe
September 16, 2024 23:02 3m 16s main
September 16, 2024 23:02 3m 16s
feat(graphics): add color filters for textured components
CI #150: Commit 319941b pushed by tomaisthorpe
September 16, 2024 23:02 2m 30s main
September 16, 2024 23:02 2m 30s
feat(cameras): make bounds strict on fixed axis controller
CI #149: Commit fb01f13 pushed by tomaisthorpe
September 14, 2024 23:33 2m 35s main
September 14, 2024 23:33 2m 35s
feat(cameras): make bounds strict on fixed axis controller
CI #148: Commit b141caa pushed by tomaisthorpe
September 14, 2024 23:21 2m 12s main
September 14, 2024 23:21 2m 12s
feat(ui): add controls show/hide config
CI #147: Commit 0ad8af7 pushed by tomaisthorpe
September 14, 2024 17:54 3m 45s main
September 14, 2024 17:54 3m 45s
chore(release): 0.9.0
CI #146: Commit 4dfd665 pushed by tomaisthorpe
September 8, 2024 13:29 2m 2s @tedengine/[email protected]
September 8, 2024 13:29 2m 2s
chore(release): 0.9.0
CI #145: Commit 4dfd665 pushed by tomaisthorpe
September 8, 2024 13:28 2m 24s main
September 8, 2024 13:28 2m 24s
feat(debug): update segment timer section name
CI #144: Commit bc5dc7f pushed by tomaisthorpe
September 8, 2024 13:24 2m 25s main
September 8, 2024 13:24 2m 25s
feat(physics): use job system instead of messages
CI #143: Commit aed739f pushed by tomaisthorpe
September 6, 2024 17:21 2m 31s main
September 6, 2024 17:21 2m 31s
feat(debug): draft segment timer
CI #142: Commit 2841262 pushed by tomaisthorpe
September 4, 2024 23:52 2m 40s main
September 4, 2024 23:52 2m 40s
feat(cameras): add max lead to fixed axis
CI #141: Commit 48cc046 pushed by tomaisthorpe
September 4, 2024 21:30 2m 45s main
September 4, 2024 21:30 2m 45s
feat(cameras): add max lead to fixed axis
CI #140: Commit a2296b8 pushed by tomaisthorpe
September 4, 2024 19:55 2m 19s main
September 4, 2024 19:55 2m 19s
feat(cameras): add max lead to fixed axis
CI #139: Commit a5153c2 pushed by tomaisthorpe
September 4, 2024 19:55 3m 26s main
September 4, 2024 19:55 3m 26s
feat(physics): add colors to debug renderer
CI #138: Commit c9d72dc pushed by tomaisthorpe
August 26, 2024 17:53 3m 17s main
August 26, 2024 17:53 3m 17s
feat(physics): add debug renderer
CI #137: Commit 98bdfc3 pushed by tomaisthorpe
August 26, 2024 17:44 2m 11s main
August 26, 2024 17:44 2m 11s
feat(core): add webgl2 and offscreencanvas check
CI #136: Commit 46136d6 pushed by tomaisthorpe
August 26, 2024 13:39 2m 33s main
August 26, 2024 13:39 2m 33s
docs: add typedoc
CI #135: Commit 8761597 pushed by tomaisthorpe
August 25, 2024 22:50 3m 39s main
August 25, 2024 22:50 3m 39s
feat(graphics): add filter config to texture resource pack
CI #134: Commit df9daa5 pushed by tomaisthorpe
August 25, 2024 22:30 1m 58s main
August 25, 2024 22:30 1m 58s
August 25, 2024 22:27 1m 58s
feat(graphics): add step option to animated sprites
CI #132: Commit 43c78c7 pushed by tomaisthorpe
August 25, 2024 22:13 2m 2s main
August 25, 2024 22:13 2m 2s
feat(graphics): animated sprite component
CI #131: Commit dde8044 pushed by tomaisthorpe
August 25, 2024 17:29 2m 1s main
August 25, 2024 17:29 2m 1s
feat(graphics): add instance UVs for textured meshes
CI #130: Commit 03f7c7b pushed by tomaisthorpe
August 25, 2024 17:13 1m 50s main
August 25, 2024 17:13 1m 50s
feat(graphics): add instance UVs for textured meshes
CI #129: Commit 7bae04a pushed by tomaisthorpe
August 25, 2024 17:06 2m 2s main
August 25, 2024 17:06 2m 2s