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O.6.1 exiting error #106

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RGlabs84 opened this issue Dec 1, 2019 · 18 comments
Open

O.6.1 exiting error #106

RGlabs84 opened this issue Dec 1, 2019 · 18 comments

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@RGlabs84
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RGlabs84 commented Dec 1, 2019

New to version 061 see screenshot.
15751716420404355963896802641224

@todxx
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todxx commented Dec 1, 2019

Hmm, it seems we've introduced an issued with the shutdown sequencing.
This only happens when trying to shutdown the miner, right?

@RGlabs84
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RGlabs84 commented Dec 1, 2019 via email

@RGlabs84
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RGlabs84 commented Dec 1, 2019

I can also confirm that this bug is affecting my Polaris based mini rig
15751799175134276025278298632618

@todxx
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todxx commented Dec 1, 2019

Got it, thanks for the additional info. I'll try to reproduce this and figure out what's causing it.

@RGlabs84
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RGlabs84 commented Dec 1, 2019

Okay I have even more information,

@RGlabs84
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RGlabs84 commented Dec 1, 2019

When checking another algo, in this case I tried lyra2r3. Works perfectly.
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@todxx
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todxx commented Dec 1, 2019

I believe I've found what's causing the issue, and it should hopefully be fixed in the next release.
Thanks for the bug report :)

@RGlabs84
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RGlabs84 commented Dec 1, 2019

this is also the random crash i get, no real signs of a hang up, and the GPU gets a quicker reset then usual on a full GPU crash, normally when I crash out the GPU the screen is dead a good 30-50 seconds while the GPU and Windows driver reset, at this crash point is reset in about 8 seconds, im going to step back down to 060 until a fix release is applied.

Im more then willing to test some builds if you want.
20191201_105531 1

@todxx
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todxx commented Dec 1, 2019

I don't know of any recent changes that would cause a dead GPU like that. Are you sure it's not an overclock/undervolt issue?

@RGlabs84
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RGlabs84 commented Dec 1, 2019 via email

@todxx
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todxx commented Dec 1, 2019

Can you reproduce the dead GPU scenario again with --debug and post the result? The watchdog messages might help debug the issue.

@RGlabs84
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RGlabs84 commented Dec 1, 2019 via email

@RGlabs84
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RGlabs84 commented Dec 1, 2019 via email

@todxx
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todxx commented Dec 1, 2019

That bogus high hashrate is likely a sign of GPU crashing. We've seen it for other algos where a GPU will start reporting ~50% more hashrate (it's not real hashrate) and hang shortly after.

@RGlabs84
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RGlabs84 commented Dec 1, 2019

I dont know whats changed, but I have it in debug with text file logging as well, nothing yet, will post results if the random crash occurs again

@RGlabs84
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RGlabs84 commented Dec 2, 2019

no crash yet but have seen at least 2-3 spikes over 40MH/s on a single vega in an 7hr run time, still waiting to catch the actual crash

@todxx
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todxx commented Dec 2, 2019

I wasn't thinking in my past post. Since this is an x16* algo, big swings in hashrate are actually expected. The x16* class of algos randomly select a sequence of 16 hash functions to run for each block on the network, so if you get a lucky sequence where it mostly runs fast hash functions the hashrate can indeed spike very high.

This also makes tuning the hardware difficult because you never know when you'll get a particularly tough sequence of algos that puts a lot more strain on the GPU hardware. So things can run stable for days, and when a super tough sequence shows up, it crashes the GPUs.

@RGlabs84
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RGlabs84 commented Dec 2, 2019 via email

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