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generic_interface.cc
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generic_interface.cc
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// Example : generic interface to image / video / camera
// usage: prog {<image_name> | <video_name>}
// Author : Toby Breckon, [email protected]
// version : 0.2 27/01/10 with fix to release capture object explicitly
// Copyright (c) 2007 School of Engineering, Cranfield University
// License : LGPL - http://www.gnu.org/licenses/lgpl.html
#include "cv.h" // open cv general include file
#include "highgui.h" // open cv GUI include file
#include <stdio.h>
#include <algorithm> // contains max() function (amongst others)
using namespace cv; // use c++ namespace so the timing stuff works consistently
/******************************************************************************/
// setup the cameras properly based on OS platform
// 0 in linux gives first camera for v4l
//-1 in windows gives first device or user dialog selection
#ifdef linux
#define CAMERA_INDEX 0
#else
#define CAMERA_INDEX -1
#endif
/******************************************************************************/
int main( int argc, char** argv )
{
IplImage* img = NULL; // image object
CvCapture* capture = NULL; // capture object
char const * windowName = "Cranfield University: "; // window name
bool keepProcessing = true; // loop control flag
char key; // user input
int EVENT_LOOP_DELAY = 40; // delay for GUI window
// 40 ms equates to 1000ms/25fps = 40ms per frame
// if command line arguments are provided try to read image/video_name
// otherwise default to capture from attached H/W camera
if(
( argc == 2 && (img = cvLoadImage( argv[1], CV_LOAD_IMAGE_UNCHANGED)) != 0 ) ||
( argc == 2 && (capture = cvCreateFileCapture( argv[1] )) != 0 ) ||
( argc != 2 && (capture = cvCreateCameraCapture( CAMERA_INDEX )) != 0 )
)
{
// create window object (use flag=0 to allow resize, 1 to auto fix size)
cvNamedWindow(windowName, 0);
// start main loop
while (keepProcessing) {
int64 timeStart = getTickCount(); // get time at start of loop
// if capture object in use (i.e. video/camera)
// get image from capture object
if (capture) {
// cvQueryFrame is just a combination of cvGrabFrame
// and cvRetrieveFrame in one call.
img = cvQueryFrame(capture);
if(!img){
if (argc == 2){
printf("End of video file reached\n");
} else {
printf("ERROR: cannot get next fram from camera\n");
}
exit(0);
}
} else {
// if not a capture object set event delay to zero so it waits
// indefinitely (as single image file, no need to loop)
EVENT_LOOP_DELAY = 0;
}
// ***
// *** DO ANY PROCESSING PRIOR TO DISPLAY HERE ***
// ***
// display image in window
cvShowImage( windowName, img );
// start event processing loop (very important,in fact essential for GUI)
// 40 ms roughly equates to 1000ms/25fps = 4ms per frame
// here we take account of processing time for the loop by subtracting the time
// taken in ms. from this (1000ms/25fps = 40ms per frame) value whilst ensuring
// we get a +ve wait time
key = cvWaitKey((int) std::max(2.0, EVENT_LOOP_DELAY -
(((getTickCount() - timeStart) / getTickFrequency()) * 1000)));
if (key == 'x'){
// if user presses "x" then exit
printf("Keyboard exit requested : exiting now - bye!\n");
keepProcessing = false;
}
}
// destroy window objects
// (triggered by event loop *only* window is closed)
cvDestroyAllWindows();
// destroy image object (if it does not originate from a capture object)
if (!capture){
cvReleaseImage( &img );
} else {
// release capture device
cvReleaseCapture(&capture);
}
// all OK : main returns 0
return 0;
}
// not OK : main returns -1
return -1;
}
/******************************************************************************/