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gameObjectListContains.cs
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Checks to see if list contains game object")]
public class gameObjectListContains : Action
{
[RequiredField]
[Tooltip("The SharedGameObjectList to check")]
public SharedGameObjectList storedGameObjectList;
public SharedGameObject doIExist;
public override void OnAwake()
{
}
public override TaskStatus OnUpdate()
{
if(storedGameObjectList.Value.Contains(doIExist.Value))
{
return TaskStatus.Success;
}
else
{
return TaskStatus.Failure;
}
}
public override void OnReset()
{
storedGameObjectList = null;
}
}
}