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SharedStringsToStringList.cs
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Sets the SharedStringList values from the Strings. Returns Success.")]
public class SharedStringsToStringList : Action
{
[Tooltip("The Strings value")]
public SharedString[] strings;
[RequiredField]
[Tooltip("The SharedStringList to set")]
public SharedStringList storedStringList;
public override void OnAwake()
{
storedStringList.Value = new List<string>();
}
public override TaskStatus OnUpdate()
{
if (strings == null || strings.Length == 0) {
return TaskStatus.Failure;
}
storedStringList.Value.Clear();
for (int i = 0; i < strings.Length; ++i) {
storedStringList.Value.Add(strings[i].Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
strings = null;
storedStringList = null;
}
}
}