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ClampGameObjectListCount.cs
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Clamps a game object list to the maxCount.")]
public class ClampGameObjectListCount : Action
{
[RequiredField]
[Tooltip("The SharedGameObjectList to use")]
public SharedGameObjectList storedGameObjectList;
public SharedInt maxCount;
public override TaskStatus OnUpdate()
{
int cutoffindex = maxCount.Value - 1;
int itemCount = storedGameObjectList.Value.Count;
if (itemCount >= maxCount.Value)
{
int countToRemove = itemCount - maxCount.Value;
storedGameObjectList.Value.RemoveRange(cutoffindex, countToRemove);
return TaskStatus.Success;
} else
{
return TaskStatus.Success;
}
}
public override void OnReset()
{
storedGameObjectList = null;
maxCount = null;
}
}
}