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AddVector3ToVector3List.cs
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Adds a vector3 to a vector3 list.")]
public class AddVector3ToVector3List : Action
{
[Tooltip("The Vector3 value")]
public SharedVector3[] Vector;
[RequiredField]
[Tooltip("The SharedVector3List to set")]
public SharedVector3List storedVector3List;
public override void OnAwake()
{
// storedVector3List.Value = new List<Vector3>();
}
public override TaskStatus OnUpdate()
{
if (Vector == null || Vector.Length == 0)
{
return TaskStatus.Failure;
}
// storedVector3List.Value.Clear();
for (int i = 0; i < Vector.Length; ++i)
{
storedVector3List.Value.Add(Vector[i].Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
Vector = null;
storedVector3List = null;
}
}
}