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AddGameObjectToList.cs
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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Adds a GameObject to a list")]
public class AddGameObjectToList : Action
{
[Tooltip("The Game Object value")]
public SharedGameObject[] gameObjectToAdd;
[RequiredField]
[Tooltip("The SharedGameObjectList to set")]
public SharedGameObjectList storedGameObjectList;
public override void OnAwake()
{
}
public override TaskStatus OnUpdate()
{
if (gameObjectToAdd == null || gameObjectToAdd.Length == 0)
{
return TaskStatus.Failure;
}
for (int i = 0; i < gameObjectToAdd.Length; ++i)
{
storedGameObjectList.Value.Add(gameObjectToAdd[i].Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
gameObjectToAdd = null;
storedGameObjectList = null;
}
}
}