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Duck.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BehavioralPatterns.Strategy
{
public abstract class Duck
{
public FlyBehavior FlyBehavior { get; set; }
public QuackBehavior QuackBehavior { get; set; }
public Duck() { }
public abstract void Display();
public void PerformFly()
{
// Delegate to the behavior class
FlyBehavior.Fly();
}
public void PerformQuack()
{
QuackBehavior.DoQuack();
}
public void Swim()
{
Console.WriteLine("All ducks float, even decoys");
}
}
public class MallardDuck : Duck
{
public MallardDuck()
{
base.FlyBehavior = new FlyWithWings();
base.QuackBehavior = new Quack();
}
public override void Display()
{
Console.WriteLine("I'm a real Mallard duck");
}
}
public class RubberDuck : Duck
{
public RubberDuck()
{
base.QuackBehavior = new Squeak();
base.FlyBehavior = new FlyNoWay();
}
public override void Display()
{
Console.WriteLine("I'm a rubber duck");
}
}
public class DecoyDuck : Duck
{
public DecoyDuck()
{
base.QuackBehavior = new MuteQuack();
base.FlyBehavior = new FlyNoWay();
}
public override void Display()
{
Console.WriteLine("I'm a decoy duck");
}
}
}