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If I drag-to-resize the window, it triggers (and holds) a mouse hit event. That is, even after resizing the window, win.input.hit(three::MouseButton::Left) will return true, despite the mouse button no longer being pressed.
Tested on MacOS.
Steps to reproduce:
Run cargo run --example mesh-update
Drag side of window to resize
Move mouse. Camera will rotate, even though mouse button has been released.
The text was updated successfully, but these errors were encountered:
This one looks like a glutin issue. When resizing the window, glutin first provides a bunch of Resized events, and then (once the mouse button is released) glutin provides a MouseInput event with state: Pressed.
If I drag-to-resize the window, it triggers (and holds) a mouse hit event. That is, even after resizing the window,
win.input.hit(three::MouseButton::Left)
will returntrue
, despite the mouse button no longer being pressed.Tested on MacOS.
Steps to reproduce:
cargo run --example mesh-update
The text was updated successfully, but these errors were encountered: