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destroy a gameobject with an oscMessageHandler #21

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Blindsp0t-creative opened this issue Feb 23, 2023 · 1 comment
Open

destroy a gameobject with an oscMessageHandler #21

Blindsp0t-creative opened this issue Feb 23, 2023 · 1 comment

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@Blindsp0t-creative
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Hi there,
And thank you for the great work you've done. I use UnityOSC a lot !

I'd like to know, when i instantiate a prefab that set a message handler, if i have to remove this handler in some way when i destroy this prefab ?
Some kind of a osc.RemoveAddressHandler() .... ?

Thanks in advance!

@thomasfredericks
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